
It’s finally out guys and gals. Not much to say right now as it’s 2:30am 4am here…enjoy!
Update: Problem with the first level on SLOW computers it seems, making it IMPOSSIBLE. Also, people think the first level is hard, toning the difficulty down a bit. It’ll be back soon, promise.
All is well, play on! Leave your feedback on balancing and stuff here or over at Armor Games.
PLAY WARFARE 1944

So the 29th has come and gone for those in the U.S. Rest assured I’ve spent the day tweaking and balancing and adding some stuff based off the feedback from the guys at Armor. The game will be released tomorrow, the 30th of June, most likely in the afternoon PST (so 12-20 hours from now). I’ll post here when it’s done.
Almost time to choose a side…
Quick update. Neeeearly there. German Campaign is finally done, had some interruptions from other areas of the code, so I had to go back and make some changes.
All that’s left now is the Skirmish setups, some playtesting and updating the help. It will be released on ArmorGames some time on the 29th or 30th (US time).
Those who haven’t been posting “waaaaah when duz it come out i hate u!!!”, thanks for your patience. I honestly had no idea when the game would be done, it wasn’t like I was holding out on you guys.
- Con

Shot from the very first German campaign map. It’s the first example of the Defend style missions and I’m enjoying playing it, probably due to it’s resembelance to The Last Stand. Simple gameplay, hold the enemy off for a set amount of time, take their ground or deplete their morale to win.
I’m about a third of the way through the German campaign now. Past that there’s just the skirmish maps and screen to update and this baby is done. Having spent the last two days optimising, it’s good to be building something simple that doesn’t have the potential to totally break the game (which I did on a few occasions).
With the optimisations I’ve done, the game runs a hell of a lot smoother during most situations, I’ve had big firefights with 30 - 40 guys all pumping rounds out at each other with no slowdown.
Anyway - back to it. Goal for the day is to be half done with the German campaign maps.
- Con

Things are really starting to come together. The U.S Campaign is one map away from being done. Then it’s onto the German and Skirmish maps. They’ll be a lot quicker as I’ve got all the functional stuff behind the campaigns sorted out now (Objectives, Defence missions, static enemies etc).
The above is a shot from Hedgerows, a mission about half way through the U.S campaign. It shows a smoke round that’s been dropped onto the field by a mortar team. Smoke mortars act as a way of blocking the view of Snipers and Machine Guns so that your Riflemen squads can move up their flank or your assault troops can get a good run at the cover they’re in. Meanwhile all units trying to shoot each other through the smoke get a 70% reduction to accuracy.
I’ll keep you guys up to date and post more screens as we draw nearer to the end of the month and release!
- Con
Working my way through the last third of the U.S Campaign maps. They’re coming together rather nicely and it’s a hell of a lot more varied than the 1917 campaign in a number of ways.
There’s still quite a bit to do (including the entire German campaign) but that should come together over the next week or so. One last thing, it’ll be after the 20th that’s for sure at this point, but it’ll definitely between then and the end of the month. Now enjoy a few new screens (click for big ones).

Not much to report. Been finishing up the addition of voice acting and getting the campaign maps underway again. Can’t wait to unveil what’s waiting at the end of that beach later this month.

Above is a shot from one of the later levels in the US campaign. There’ll be a few missions with the town setting to mix things up a bit.
Development is coming along and I’m finding myself trying to stop the flow of new ideas that tend to come to me when I don’t have time to implement them. I’ve also had to ditch some stuff that wasn’t working in exchange for some things that are far more enjoyable to play with (i.e Tanks).
I got half of the voice acting back today, there’s way more in it than the original and it’s sounding great. We’ve got a range of accents this time and it’s really adding to the feel of the game.
Estimated release is sometime after the 20th. The campaign needs to be completed and balanced as do all the upgrade tree items. It’ll be worth the wait, promise.
Also, there’s a bit of discussion about the game and some more details on the forums.
- Con