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Archive for June, 2009

30
Jun

Warfare 1944 - Out now!

   Posted by: Con    in News, Warfare

It’s finally out guys and gals. Not much to say right now as it’s 2:30am 4am here…enjoy!

Update: Problem with the first level on SLOW computers it seems, making it IMPOSSIBLE. Also, people think the first level is hard, toning the difficulty down a bit. It’ll be back soon, promise.

All is well, play on! Leave your feedback on balancing and stuff here or over at Armor Games.

PLAY WARFARE 1944

29
Jun

Warfare 1944 - Release Tomorrow!

   Posted by: Con    in News, Warfare

So the 29th has come and gone for those in the U.S. Rest assured I’ve spent the day tweaking and balancing and adding some stuff based off the feedback from the guys at Armor. The game will be released tomorrow, the 30th of June, most likely in the afternoon PST (so 12-20 hours from now). I’ll post here when it’s done.

Almost time to choose a side…

28
Jun

Warfare 1944 - Almost Done

   Posted by: Con    in News, Warfare

Quick update. Neeeearly there. German Campaign is finally done, had some interruptions from other areas of the code, so I had to go back and make some changes.

All that’s left now is the Skirmish setups, some playtesting and updating the help. It will be released on ArmorGames some time on the 29th or 30th (US time).

Those who haven’t been posting “waaaaah when duz it come out i hate u!!!”, thanks for your patience. I honestly had no idea when the game would be done, it wasn’t like I was holding out on you guys.

- Con

23
Jun

Warfare 1944 - Hold the Line!

   Posted by: Con    in News, Warfare

Shot from the very first German campaign map. It’s the first example of the Defend style missions and I’m enjoying playing it, probably due to it’s resembelance to The Last Stand. Simple gameplay, hold the enemy off for a set amount of time, take their ground or deplete their morale to win.

I’m about a third of the way through the German campaign now. Past that there’s just the skirmish maps and screen to update and this baby is done. Having spent the last two days optimising, it’s good to be building something simple that doesn’t have the potential to totally break the game (which I did on a few occasions).

With the optimisations I’ve done, the game runs a hell of a lot smoother during most situations, I’ve had big firefights with 30 - 40 guys all pumping rounds out at each other with no slowdown.

Anyway - back to it. Goal for the day is to be half done with the German campaign maps.

- Con