
Things are really starting to come together. The U.S Campaign is one map away from being done. Then it’s onto the German and Skirmish maps. They’ll be a lot quicker as I’ve got all the functional stuff behind the campaigns sorted out now (Objectives, Defence missions, static enemies etc).
The above is a shot from Hedgerows, a mission about half way through the U.S campaign. It shows a smoke round that’s been dropped onto the field by a mortar team. Smoke mortars act as a way of blocking the view of Snipers and Machine Guns so that your Riflemen squads can move up their flank or your assault troops can get a good run at the cover they’re in. Meanwhile all units trying to shoot each other through the smoke get a 70% reduction to accuracy.
I’ll keep you guys up to date and post more screens as we draw nearer to the end of the month and release!
- Con
Working my way through the last third of the U.S Campaign maps. They’re coming together rather nicely and it’s a hell of a lot more varied than the 1917 campaign in a number of ways.
There’s still quite a bit to do (including the entire German campaign) but that should come together over the next week or so. One last thing, it’ll be after the 20th that’s for sure at this point, but it’ll definitely between then and the end of the month. Now enjoy a few new screens (click for big ones).

Not much to report. Been finishing up the addition of voice acting and getting the campaign maps underway again. Can’t wait to unveil what’s waiting at the end of that beach later this month.

Above is a shot from one of the later levels in the US campaign. There’ll be a few missions with the town setting to mix things up a bit.
Development is coming along and I’m finding myself trying to stop the flow of new ideas that tend to come to me when I don’t have time to implement them. I’ve also had to ditch some stuff that wasn’t working in exchange for some things that are far more enjoyable to play with (i.e Tanks).
I got half of the voice acting back today, there’s way more in it than the original and it’s sounding great. We’ve got a range of accents this time and it’s really adding to the feel of the game.
Estimated release is sometime after the 20th. The campaign needs to be completed and balanced as do all the upgrade tree items. It’ll be worth the wait, promise.
Also, there’s a bit of discussion about the game and some more details on the forums.
- Con