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Archive for March, 2010

23
Mar

March Game Madness

   Posted by: Con    in Game Design, News

So a few weeks ago, I was out of town in Sydney to watch the first UFC event in Australia. I was excited, I had floor seats, I was having a great time and I got a twitter message from an old work colleague that simply read: “Are you going to GDC?”. In my then excited state I replied with “I am if you are”. 2 weeks later, I’m in San Francisco.


Flash Gaming Summit

First on the list was my first Flash Gaming Summit, a meeting of the biggest and best names in the Flash games industry. Meeting a lot of people and having people know who I was was a little strange at first, but when it was followed by “oh you’re just one guy?” I felt I’d regained some of my anonymity. Amongst everyone there I got to meet quite a few guys who are in exactly the same boat as me, which was reassuring. Here’s some of the people I got to meet and hang out with:

Hero Interactive - Jared, Jimmy, Eric and the crew are just awesome guys. They made Paint the motherf’in Fence man! Oh and that Bubble Tanks thing.

Ben Olding - Creator of the Warlords series, still didn’t get around to buying him a beer for stealing that game concept.

Sean Cooper - Who I’ve looked up to even more after I discovered he’d programmed Syndicate in the 90’s. His Boxhead game tech is just amazing. We determined that we’re not competing with each other, somehow.

Sean McGee - responsible for Thing Thing games and Endless Zombie Rampage over on crazymonkeygames. We’ve agreed to co-ordinate future zombie game releases a bit better.

Greg from Kongregate - Really nice guy who’d embedded himself in the Flash gaming community, hope to get to speak more with him next time.

Overall it was a great summit, getting to make a bunch of new contacts and friends in the industry as well as seeing where everyone sees the industry going. My only wish is that it wasn’t so far away, 14 hours on a plane does bad things to your body.



GDC 2010

So the following day after drinking with the FGS attendees until about 2am, came “The Game Developers Conference Twenty Ten”. I was there, I have the seat sores to prove it. Truly, the worst seats known to man, in which you’re expected to sit for 6 hours a day.

Chairs aside it was an inspiring week listening and being amongst a bunch of game design gods. I got to see Sid Meier (Civilization) and Will Wright (The Sims) speak, spotted Patrice Desilets (Assassin’s Creed) and Cliff Bleszinski (Gears of War). Oh and of course Jonathan Blow (Braid) was hanging around the Indie game summit.

It’s hard during all these sessions not to let your brain wander and think about what you’d do in your own games. Got some great ideas and understanding from the talks and panels at the event, especially Sid Meier (blurrily pictured above) on the topic of rewarding players.


Armor Games Office and Home

So after a long week and about 30 sessions later, I headed down to Irvine just south of LA to hang out in the Armor Games office for a few days. It was great to see where Dan, Joey, John and the rest of the crew work and to see how much it resembled my old company in terms of atmosphere. Had a really productive few days working with Joey on this new project.

Now I’m home I’m trying to get my bearings back, been home for 5 days now and I’m just starting to feel normal again. I’m putting together artwork for this new collaboration with Joey for the next week or so, then it’s back to Union City for more work. Until then, enjoy the Alpha from the last post.

4
Mar

The Last Stand: Union City - Alpha 0.7

   Posted by: Con    in Game Design, Last Stand, News

So before I get on a plane and go back in time, arriving in San Francisco the day I left, I thought I’d give you guys something to mess around with while I’m away. Please read the notes below, some fairly significant changes have happened.

Things to know:
- Equip weapons from your inventory, click the slot to select it, then click the weapon in the inventory.
- Melee animation re-done. It’s tricky because the torso is controlled via code.
- Hold crouch now works, toggle crouch will be an option.
- Shove has been added, use the spacebar to activate it.
- There’s no sound, all weapons in this alpha need their sounds added.
- Search proximity added, you need to be close to open a container.
- Half decorated rooms.
- Containers that actually look like places to search.
- Searches are now saving and your Luck and Search skill is very low.
- New zombie attacks.
- Zombies learned how to climb stuff.
- There’s a lot of janky animations and oddities, I know about all of them, please don’t bug me about them.

Other things:
The beginnings of the zombie director have been added, at the moment it’s just dealing with the spawning of enemies in new rooms. It takes into account your health, level and will eventually look at things like time between fights and ammunition stores.

Controls:
W - Jump
A,D - Left / Right
S - Crouch
SPACE - Shove

Q - Switch Weapons
1 - Switch Primary
2 - Switch Secondary
R - Reload
Mouse - Aim / Fire


THE LAST STAND: UNION CITY - ALPHA v0.7


UPDATE: New version with the search debug toggled. Enjoy endless searching! Now I’ve got a plane to catch.

3
Mar

State of the Union…City

   Posted by: Con    in Last Stand, News

Ok. So it’s March. That kind of snuck up quick. Just wanting to let you guys know where the game is at as I’ll be caught up the next couple of weeks.

I’m off to San Francisco for both the Game Developers Conference and the Flash Gaming Summit on Sunday. Really looking forward to meeting up with some of the other great Flash and Indie developers out there. Learned a lot the last time I attended back in 2007, so hopefully there’s been plenty of movement in my area since then.

Now to the game. It’s coming along well, but it’s a far bigger beast than I’d ever anticipated and trying to get it done in the timeframe I’d set out to do it in just won’t be possible. At this stage, I’ve got GDC (that’s 10 days down), some artwork to do on an upcoming game with Joey Betz  (another 10 days) and to complete Union City, it’s going to be a late April release at best. Sure I could rush it and drop heaps of features, but I know that you guys would prefer a more complete product.

I know a lot of you are borderline wanting to freeze yourselves until the game comes out, but please relax. It’s a free flash game after all.

Keep an eye on my Twitter while I’m away, no doubt I’ll be telling everyone how awesome San Francisco’s Japanese restaurants are.