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Archive for March 4th, 2010

4
Mar

The Last Stand: Union City - Alpha 0.7

   Posted by: Con    in Game Design, Last Stand, News

So before I get on a plane and go back in time, arriving in San Francisco the day I left, I thought I’d give you guys something to mess around with while I’m away. Please read the notes below, some fairly significant changes have happened.

Things to know:
- Equip weapons from your inventory, click the slot to select it, then click the weapon in the inventory.
- Melee animation re-done. It’s tricky because the torso is controlled via code.
- Hold crouch now works, toggle crouch will be an option.
- Shove has been added, use the spacebar to activate it.
- There’s no sound, all weapons in this alpha need their sounds added.
- Search proximity added, you need to be close to open a container.
- Half decorated rooms.
- Containers that actually look like places to search.
- Searches are now saving and your Luck and Search skill is very low.
- New zombie attacks.
- Zombies learned how to climb stuff.
- There’s a lot of janky animations and oddities, I know about all of them, please don’t bug me about them.

Other things:
The beginnings of the zombie director have been added, at the moment it’s just dealing with the spawning of enemies in new rooms. It takes into account your health, level and will eventually look at things like time between fights and ammunition stores.

Controls:
W - Jump
A,D - Left / Right
S - Crouch
SPACE - Shove

Q - Switch Weapons
1 - Switch Primary
2 - Switch Secondary
R - Reload
Mouse - Aim / Fire


THE LAST STAND: UNION CITY - ALPHA v0.7


UPDATE: New version with the search debug toggled. Enjoy endless searching! Now I’ve got a plane to catch.