
Yes, we’re still in Alpha guys.
There’s still features to go in and until the game is feature complete, the game world building and such won’t start. A lot of the problems with the game are still hanging around, festering up the place but I’m working through them.
The big new feature is the “Weapon Variation” model I’ve added. Each of the current 27 base weapons now has at least 2 variants, in some cases there are up to 5. Overall there’s now 163 different variants in the game and that’ll expand as I add more base weapons into the game.
The weapon variations include:
Damaged – Affects accuracy and damage.
Scoped – Adds scope for higher accuracy. Available for most firearms.
Suppressed – Adds suppressor for lower noise. Available for most firearms.
Military - Higher damage and increased mag size.
Spec Ops - Adds a scope and a suppressor.
Extended Mag - For most firearms, increased mag size.
Dull - For bladed weapons, reduces damage.
Sharpened - For bladed weapons, increases damage.
Heavy - For blunt weapons, increases damage.
Custom Stock - For firearms, increases accuracy.
Lightened – For firearms, reduces the base weight of the item.
New Features:
- Zombie director remembers zombies between close rooms.
- Zombie director remembers how long it has been since you were in a room.
- Early early version of the Zombie Dogs, old graphics, they get stuck on boxes.
- M249 (incomplete, needs sound / animation)
- UMP 45 (incomplete, needs sound)
- Chainsaw
- Katana
- Fire Axe
- UZI (incomplete, needs sound / animation).
- Lots of new interface sound effects.
- Damage HUD elements.
- Early demo of one of the music tracks.
Notes:
* Survivors are turned OFF for this version, trying to get an idea of the balance without them at the moment.
* Added command fullAmmo()
PLAY THE LAST STAND: UNION CITY – ALPHA 0.95
If you have a BUG, then you can report it here: Report a Bug. I do read through these when I’m going about bug fixing.