No new beta yet.
I got a little sidetracked by illness last week after I took my first day off in 6 weeks. Seems that my body dropped it’s guard when I wasn’t working 14 hours a day. So yeah.
I’m pushing to get a new beta out to testers before the weekend is over (US time). I’ve also got a trip to San Francisco for the Flash Gaming Summit and GDC at the end of next week, then I’ll be down in Orange County again working in the Armor Games offices for a few days. So I want to get as much out to you guys for testing while I’m gone for those 2 weeks.
So a large chunk of time since the last Beta has been spent on getting 100+ bug fixes / changes done. I’ve also completed a 4 storey hospital scene and started on the Stadium area as well. I want to get the Stadium done and get the remaining NPCs organised for the first 3 completed areas before I put the new Beta out.
Here’s a short run-down of the important fixes and changes in the last few weeks:
Fixes
- Fixed all undefined containers / items
- Fixed all inaccessible areas
- Fixed zombies grabbing while falling
- Fixed sprinting issues (body disconnects, sprinting backwards)
- Fixed zombies freezing up when missing grabs
- Fixed collision with dead enemies
- Fixed a number of camera issues where alignment was wrong
- Re-wrote the damage display code
- Stopped sleep from overhealing
- Fixed lighting issues (characters turning red / green)
- Fixed zombies stumbling through walls
- Fixed all ammunition issues (shotgun going into neg. etc)
- Fixed screen shake pushing character off screen
- Help progress now saves
- Stamina now carries over between rooms
- Time wasn’t calculating days properly, has been fixed
Changes
- Allocated “Danger Levels” to each area, determines enemy numbers and types
- Increased the time between “rushes”
- Re-activated beds for Run’n'Gun mode to allow sleeping for healing / passing time.
- Small rooms have a reduced maximum zombie count
- Moved books above food in Aid inventory filter
- Zombie deaths take walls into consideration, should look better
- Changed ammo and cash drop systems to work more effectivly
- Time now passes when travelling
- Sleep percentage now shows on the sleep dialog box
- Death now occurs on losing your grey health bar, not your red health.
- Rush zombies are much more aggressive
- Removed ability to delete cash
- Map improvements including a cancel travel button
- Zombies now do damage during struggles
- Changed rushes to be waves of enemies rather than a group
- Rush duration depends on area Danger Level and player status
- Zombies react to sound!
Additions
- Zombie groans / attack and alert sounds for both male and female
- Female human exertion and death sounds
- Companion “HELP!” sounds for when they’re downed
- Dynamic “rush” music, changes depending on how much trouble you’re in
- Scope for Tauron 9mm
- Welding Mask face accessory
- In-world NPC conversations
- New interactive for the world: Notes – files, notepads etc.
- Quest Item type, has it’s own inventory filter, can’t be deleted
For those asking about getting into the BETA, sorry I’m NOT accepting any more people in. It is officially closed, you can’t get in. There will be a public BETA at some point in the future.




