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Archive for the ‘Last Stand’ Category

13
Jul

The Last Stand: Union City - Alpha 0.91

   Posted by: Con

Random guys keep following me around all of a sudden. Must mean one thing, early versions of survivors are in the latest Alpha.

Other big thing is that your save from the previous Alpha 0.9 will carry over to this one. Let me know if there’s anything that’s going wrong with that. Creating a new character will delete any old characters.


Notes:

- A lot of bugs from the previous version are still here. Working on getting more features in at the moment instead of fixing stuff.
- Survivor is randomly generated every time you switch rooms.
- Survivor uses the same weapons as you are for the time being.
- Survivors find their own targets, fire at enemies and reload their weapons when needed.
- Zombies currently ignore survivors in terms of movement and targeting.
- In future, survivors will do things like shove enemies and crouch to increase accuracy.
- Compound Bow added!

- Endless searching has been turned OFF for this Alpha, to find new stuff, you’ll need to create a new character.
- Survivors CAN’T use melee weapons at the moment.

Once again, do not leave your bug reports in the comments, I’ll just straight up delete that sheeet. Dawg.

*********************** UPDATE **************************
New version up: 0.91A. Fixes the new characters not resetting loot in world. Also there’s a hint of my new enemy drops system I’m working on. You can’t pick anything up at the moment, but you’ll be able to soon.

Also, I know about the survivor jumping up and down bug, please stop commenting/emailing/feedbacking about it.


PLAY THE LAST STAND: UNION CITY - ALPHA 0.91


Also, everyone will see a box like this pop up when starting into the game. If you want your game to save, you’ll need to hit allow. If you can’t spare the 10mb (the game only uses about 10kb at the moment) then keep on truckin with no progress.

Some people were having trouble with their games not saving and I can only assume it’s because all the Alpha’s combined are blowing the save file size limit.

2
Jul

The Last Stand: Union City - Alpha 0.9

   Posted by: Con

Character creation! Now, first things. You can’t create female characters. Reason being that the art assets needed to do that at this stage means doubling every piece of clothing that’s in there. Lot of work.

What you can do though is choose hair, hair color, skin and facial hair. Choose your attributes, skills and set your character’s name.

I’ve also added a bunch more sounds, most things will have sound now. There’s still a few sounds missing here and there. Speaking of sound, I’ve implemented a distance and directional based sound system (stuff that’s far away or left or right of you sounds like it is), check it out with headphones.

As I mentioned in the last post, please stop emailing and leaving comments about bugs and feedback. Use the forms I made up for that. The links are on the game page.


Notes:

- Character creator doesn’t have any checks in place to make sure you spend all your points and assign all your skills yet.
- Zombies spawn on top of boxes instead of in them now.
- Zombie can’t be shoved through boxes.
- New zombie types, Riot, Riot with No Helmet, Fatties and Crawlers.
- Riot zombies need an armor degredation system to be put in place.
- Fatties are very early, need clothing sets.
- Crawlers are fairly ineffective at the moment and can be walked past.
- Distance based sound.
- Directional sound.
- MP5 and SV-SMG (Vector) are in the world somewhere, go find ‘em!

- Game is in “endless search” mode. So you will get XP every time you open a container. This is NOT how it will be in the final game.
- Zombies occasionally go invisible.


PLAY THE LAST STAND: UNION CITY - ALPHA 0.9


29
Jun

SMG Poll WINNERS!

   Posted by: Con

Ok. So here’s what happened. There was 4000+ responses to the poll. I totally screwed the poll results up when trying to stop the deluge of said results. Luckily I have a memory somewhat similar to a kinda dumb elephant, so I remembered the winners but not the actual numbers each one had.

In short your 4 SMG’s will be…

- MP5 something like 20%
- Vector ’bout 15%
- UMP 45 I think 12%
- Uzi maybe 10%

This kinda works perfectly in the end, it’s a mix of old and new. Thanks to everyone who answered the poll. The MP5 and the Vector are done and in my current build.

New Alpha this week some time, I’m looking to get a fairly big feature in before I put it up though. We’ll see how that pans out.

10
Jun

The Last Stand: Union City - Alpha 0.85

   Posted by: Con


Taking it to the streets. Yes, your hero has been let out of the apartment. Not much new here, just the ability to move in and out and between buildings as well as a few bug fixes. Only two buildings are accessible at the moment. There is some interesting new stuff under the hood though, but I don’t have time to explain right now though, will dig into that next week.



Controls (because people asked for them):


A,D - Left / Right
W - Jump
S - Crouch
R - Reload
F - Flashlight
E - Activate
Tab, B, I - Open inventory
C - Open Character sheet



New Feedback / Bug Report Forms!

Use the links at the bottom of the game page for your feedbacking and bug reporting needs. It was just getting too hard to track stuff and deal with the volume of reports coming through the comments. So hit them up in future to make sure I hear about that flipping torso for the 5,000,000th time!


PLAY THE LAST STAND: UNION CITY - ALPHA 0.85