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Archive for the ‘News’ Category

21
Jun

Crush the Castle 2 - Released!

   Posted by: Con

Crush the Castle 2 has finally been released (last week, I’m a bit slow off the mark). Go check it out and be sure to contribute to the People’s Empire! As most of you probably know, I was responsible for the art and a few of the castles.

In other news, thanks to everyone for your congratulations for my winning of the Most Epic Battle Scene category in Nickelodeon’s recent Addicting Games Showdown. Warfare 1944 also thanks you.


PLAY CRUSH THE CASTLE 2


26
May

Show Down!

   Posted by: Con

Warfare 1944 has been nominated for “Most Epic Battle Scene” in the Nickelodeon / Addicting Games Show Down. It’s a showcase of online games and I’m lucky enough to have been nominated. So hit the site and vote for Warfare 1944 today!

The awards will air on Nickelodeon on June 19th so get your votes in quick!

9
May

The Last Stand: Union City - Alpha 0.75

   Posted by: Con

Relatively small Alpha update for you guys today. This one includes the ability to dress your characters. You’ll probably want to given that you start out in your whites. Simply collect some clothing through searching and then click on it in the inventory to equip it.

I’ve scattered all types of clothing around the 3 rooms, so have a hunt around and see what you can find. I also cranked the character’s search ability up so you’ll be able to find more of pretty much everything.

Your clothing and inventory should all save between play sessions so try refreshing the page a few times to see if you can break it.

Toggle crouch is also switched on, wanted to get some feedback on how you guys feel about how it works.

Let me know what your favourite outfit combinations are!



Here’s what’s changed:
- Added ability to find and put on clothing.
- Added new clothing type; shoes
- Fixed floating head shove bug
- Fixed weapon pose issues on loading game
- Added knockback to melee weapons

NOTES:
- The game is in “endless” search mode for testing only.
- Boxes repopulate, items will not leave boxes in the final version unless you take them.
- Some weapons do not have sound.
- Lots of weapons and items have incorrect descriptions

Known Bugs:
- Character sliding when crouched and moving, between rooms, over boxes etc.
- Deleted clothing and weapons stay equipped
- Floating weapons when shoving
- Character head and body flip out when changing rooms
- Some weapons have no sound (not a bug, just not implemented)
- Feet slot not showing the correct description, displays “undefined”
- Floating hats when wearing brown wool hat
- Ammo icon problems when switching weapons
- Zombies on ground killed play standing death animations


PLAY THE LAST STAND: UNION CITY - ALPHA 0.75

UPDATE: Please leave any found bugs on the Alpha Feedback Page from now on.


9
May

The Last Stand: Union City Release

   Posted by: Con

What’s going on?

WHEN IS THE GAME COMING OUT?!

So let’s talk release dates. I’m not going to even try and solidify a release date at the moment because the truth is, I really don’t know. No more months, no more quarters. I know you guys have been waiting a long time, perhaps I should’ve kept quiet until I was much further along in the project, but here’s what’s happened:

I started in November last year with basic prototype stuff of the character creation and setup. In December I moved onto building the game engine itself. It should be noted I started from scratch with pretty much every system. Movement, aiming, animation, weapons systems, damage systems were all done from the ground up.

January and February were spent mostly on Inventory systems and creating the fairly complex loot system for finding items in the game world.

That brings us to March. In March I spent 3 weeks in the US, at which time I started working on Crush the Castle 2 at the request of Armor Games. What I thought was going to be a 2 week job, turned into 2 months. I’m just about done with it now and have only in the last few days been back into TLS:UC. To reiterate there’s been 2 months of downtime on The Last Stand while I worked on CTC2.

To put it in perspective, The Last Stand 2 took 5 months to make, it was a sequel, using an existing engine. This is a completely ground up game, about 10 times it’s size and scope.

The game will get done, I’m not going to drop it, you guys will be included every step of the way as much as I can. I’ll be releasing alpha’s and betas as the game progresses, right up until I reach something close to the final game. I appreciate you guys following the development so rabidly, but asking for release dates and complaining when things get missed, it doesn’t help anyone.

Good things come to those who wait. Like a new alpha Sunday evening PST, it’s dress-ups time!