So, as stated, Open Beta is on it’s way. It should happen within the next two weeks.
There’s some fairly big chunks of content for me to get in there still, in addition to that we’ll be wanting to test the Armor Games save system that is being put in place. The Armor Game save won’t be compulsory, but it’ll let you play your save from anywhere you can run the game.
In the meantime, I thought I’d give you a list of what to expect in the open beta version.
Fixes
- Inventory rollover bug, for real this time (I think)
- Companion no longer contributes to Achievements
- Inventory health displays show correct amounts
- Achievement counts don’t go past their requirements
- Key closing for Sleep panel
- Area / Task text no longer overlaps
- XP from NPC’s using explosives no longer goes to player
- Day count wasn’t going past 10
- Inventory ammo items show correct ammo stock
- “Missing” ammo bug when changing rooms, fixed
Changes
- Weapons now empty and return the ammo on unequipping and swapping with companions
- Adjusted starting health by reducing it 30%
- Increased the “level” of zombies for all areas
Additions
- Added new ammo types: 40mm Grenade, 50 caliber, RPG round, hand grenades
- New clothing slot “eyes” (yes, sunglasses and bandana)
- New clothing item, goggles
- Whole bunch of new NPCs
- Final areas of the game



