/* */

Archive for the ‘Rant’ Category

16
Jan

Make a sequel!

   Posted by: Con

With my fourth game out there now, I’d have thought that over time that things might’ve changed. Don’t get me wrong, I’m not complaining here but it seems that whenever I put a game out there’s INSTANTLY calls for a sequel. It’s flattering, yes. On the other hand, it seems I don’t get stuff right the first time around.

It really comes down to how I work I guess. I’m one of those people that struggles to have great conceptual ideas right off the bat. My games tend to start with a small idea (like shooting zombies) and evolve slowly over time and all the way through development.

Early mockup of Sin Mark

Early mockup of Sin Mark

Sin Mark is one of those evolutions, it started with the idea from Dan at Armor that we should produce a bow shooting game. I’d come up with the idea of mixing potions to make spells orginally and it was going to be a straight defence game where you defended a castle. That idea got pretty old pretty fast, so I started playing with the character movement and eventually it became the roaming adventure it is now.

So the core idea was there in the beginning but the evolution of it might’ve gone in the wrong direction. I dunno, Last Stand needed a sequel to add features I’d left out due to lack of technical knowledge at the time, Warfare 1917 suffered from that too. Sin Mark needs a melee attack, something that was suggested to me by a friend during the development, but I left it out because I’d wanted to get the game done. There’s a bunch of different reasons I leave things out or don’t implement obvious features, but it generally comes down to the fact that I’m writing different types of code for the first time and it’s hard to get right.

I’m working on a sequel to Warfare at the moment and adding a lot of the stuff that’s been requested, hopefully I can get it “right” this time. Will post more on it and my other new game (which I’m developing at the same time) soon.

- Con