/* */

Archive for the ‘Warfare’ Category

29
Jun

Warfare 1944 – Release Tomorrow!

   Posted by: Con

So the 29th has come and gone for those in the U.S. Rest assured I’ve spent the day tweaking and balancing and adding some stuff based off the feedback from the guys at Armor. The game will be released tomorrow, the 30th of June, most likely in the afternoon PST (so 12-20 hours from now). I’ll post here when it’s done.

Almost time to choose a side…

28
Jun

Warfare 1944 – Almost Done

   Posted by: Con

Quick update. Neeeearly there. German Campaign is finally done, had some interruptions from other areas of the code, so I had to go back and make some changes.

All that’s left now is the Skirmish setups, some playtesting and updating the help. It will be released on ArmorGames some time on the 29th or 30th (US time).

Those who haven’t been posting “waaaaah when duz it come out i hate u!!!”, thanks for your patience. I honestly had no idea when the game would be done, it wasn’t like I was holding out on you guys.

- Con

23
Jun

Warfare 1944 – Hold the Line!

   Posted by: Con

Shot from the very first German campaign map. It’s the first example of the Defend style missions and I’m enjoying playing it, probably due to it’s resembelance to The Last Stand. Simple gameplay, hold the enemy off for a set amount of time, take their ground or deplete their morale to win.

I’m about a third of the way through the German campaign now. Past that there’s just the skirmish maps and screen to update and this baby is done. Having spent the last two days optimising, it’s good to be building something simple that doesn’t have the potential to totally break the game (which I did on a few occasions).

With the optimisations I’ve done, the game runs a hell of a lot smoother during most situations, I’ve had big firefights with 30 – 40 guys all pumping rounds out at each other with no slowdown.

Anyway – back to it. Goal for the day is to be half done with the German campaign maps.

- Con

21
Jun

Warfare 1944 – Getting closer

   Posted by: Con

Things are really starting to come together. The U.S Campaign is one map away from being done. Then it’s onto the German and Skirmish maps. They’ll be a lot quicker as I’ve got all the functional stuff behind the campaigns sorted out now (Objectives, Defence missions, static enemies etc).

The above is a shot from Hedgerows, a mission about half way through the U.S campaign. It shows a smoke round that’s been dropped onto the field by a mortar team. Smoke mortars act as a way of blocking the view of Snipers and Machine Guns so that your Riflemen squads can move up their flank or your assault troops can get a good run at the cover they’re in. Meanwhile all units trying to shoot each other through the smoke get a 70% reduction to accuracy.

I’ll keep you guys up to date and post more screens as we draw nearer to the end of the month and release!

- Con