An infection has hit Union City, no-one is sure what is happening. Authorities have told citizens to stay in their homes and to wait for updates. The chaos outside your apartment is growing, looting, savage beatings, people killing each other in broad daylight. It’s safer inside. A week goes by, the transmissions stop, the food is running out. The situation can only get worse, it’s time to leave…
The Last Stand: Union City, the third installment in the Last Stand series is currently in production and will be released in Q1 2010. It will take place during the first few weeks of infection in Union City. Taking the role of a survivor who holed up in their apartment during the initial spread of the infection, the player will be forced to venture out and make their way in the city. Escape will be the ultimate goal.
Features Include:
- Side Scrolling Open World
- Scavenge for weapons and items
- Custom character creation
- Level and Skill progression
- Living city: Day and Night cycles, Weather
- Dynamic driven enemies: “Zombie director”
- Two game modes that affect the style of the game
Union City will be side scrolling open world for the player to fight the hordes in and search for weapons and food. You will mould your character from the beginning, deciding appearance, background and skills. During your time in Union City you will earn experience and gain efficiency in a number of different skills, how you progress in these skills will be based of your actions.
During your travels you will encounter other survivors, they will help you get a grip on what’s happening, tell you their situation and in some cases join your fight.
Union City itself is a living city with day and night passing as you travel, it’s once living citizens will be driven dynamically, no street or building will play the same each time you enter.
The game will have two seperate game modes - “Run’n'Gun” and “Survivor”. The Run’n'Gun game mode will be more in line with the original games and have a focus on action and lessen the RPG elements. Survivor on the other hand will have common survival problems such as hunger, need for sleep and conservation of ammunition to deal with. Much of the story and gameplay will be identical in both modes.
I’ll be posting more in-depth and specific information over the course of the next week as it’s finalised in the design documents.
COMMENT GUIDELINES- Don't ask about release dates.
- Don't ask about things that don't exist in the game.
- Don't leave suggestions.
- Don't leave bug reports.
Comments in breach of the above conditions will be deleted.
Most questions are answered on the Frequently Asked Questions page.
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