Con Artist Games » Blog Archive » The Last Stand: Union City - Alpha 0.7 /* */

So before I get on a plane and go back in time, arriving in San Francisco the day I left, I thought I’d give you guys something to mess around with while I’m away. Please read the notes below, some fairly significant changes have happened.

Things to know:
- Equip weapons from your inventory, click the slot to select it, then click the weapon in the inventory.
- Melee animation re-done. It’s tricky because the torso is controlled via code.
- Hold crouch now works, toggle crouch will be an option.
- Shove has been added, use the spacebar to activate it.
- There’s no sound, all weapons in this alpha need their sounds added.
- Search proximity added, you need to be close to open a container.
- Half decorated rooms.
- Containers that actually look like places to search.
- Searches are now saving and your Luck and Search skill is very low.
- New zombie attacks.
- Zombies learned how to climb stuff.
- There’s a lot of janky animations and oddities, I know about all of them, please don’t bug me about them.

Other things:
The beginnings of the zombie director have been added, at the moment it’s just dealing with the spawning of enemies in new rooms. It takes into account your health, level and will eventually look at things like time between fights and ammunition stores.

Controls:
W - Jump
A,D - Left / Right
S - Crouch
SPACE - Shove

Q - Switch Weapons
1 - Switch Primary
2 - Switch Secondary
R - Reload
Mouse - Aim / Fire


THE LAST STAND: UNION CITY - ALPHA v0.7


UPDATE: New version with the search debug toggled. Enjoy endless searching! Now I’ve got a plane to catch.



296 comments so far

ree
 1 

WOW nice beta con.

keep the good job ;P

March 4th, 2010 at 9:00 pm
Galedeep
 2 

This game getting better and better, by the time its done it’ll be one of the best out there. Nice Job.

March 4th, 2010 at 9:00 pm
shift4101
 3 

Real Comment: I don’t like the game play. It seems that damage is too inevadeable, inevideble, inevi- never mind.

Inevitable. Is it the melee or the gun play you have a problem with? Melee at the moment plants you in place while you attack, I’m not sure if I’ll run with that. It was just to stop the slash and run effect that was happening when you didn’t have to commit to a melee swing.

- Con

March 4th, 2010 at 9:10 pm
 4 

Yay! New alpha!

March 4th, 2010 at 10:11 pm
Chris
 5 

The animation for shoving isn’t working right
but other than that it’s great

It isn’t working for you at all?
- Con

March 4th, 2010 at 10:19 pm
Orion
 6 

Can’t wait until we get more rooms. Three rooms is keeping me in.

I would like to see something about the flashlight. Maybe batteries, to add to the realistic effect. I’m not sure if it’s too late, but that feature (limitation, maybe?) would add some extra realistic feel to the game.

Just a thought.

Yeah, I’m planning on adding something to limit the flashlight usage. I might end up doing it similar to how Shadow Complex did it, where you have a meter that drains with use, then when it runs out, you’re without the flashlight for a few seconds (while the batteries are changed I assume). Having to hunt for and manage batteries might be a pain.
- Con

March 4th, 2010 at 10:38 pm
brockavitch
 7 

Alright so far its working alright be sure to fix how the melee works when you shove i would also change your character keeping the books he/she finds. have them either find it and be done with it or do somthing controls are okay but the cross hairs seem to be really big. will they get smaller when you get better with that type of wepon or what

Yeah, the floating melee weapons when shoving will get fixed, the animation at the moment was made for shoving with guns.
- Con

March 4th, 2010 at 11:45 pm
 8 

Lolz i got scared by a sprinting zombie, great alpha!

Just in case you hadn’t thought of this for some reason, will we be able to sprint, costing precious stamina or something?

Overall, you’ld have to be crazy not to call this a great alpha! thanks Con! and if at the conference they talk about ” Who will be the flash developers of the future!? ” Make sure you mention me!

March 5th, 2010 at 12:14 am
Allan
 9 

I like the couch :D

sweet mate done very nicely

btw what was the first inventory system u made coz the one im makeing for a game im working on just plain sucks :P

This is one of the first, but I’ve done some fairly similar stuff. What you want is an Array filled with Objects. So say the knife is an object, it has all it’s properties attached to it and then gets added to the inventory array.
- Con

March 5th, 2010 at 12:35 am
Allan
 10 

Also i feel like ure animations are missing a frame. makeing the a fram or 2 longer might make the game look better

Yeah, the swinging and shoving animation have too much “anticipation” whereby you generally move backwards before you move forward with most movements. Reducing that should help.
- Con

March 5th, 2010 at 12:36 am
Allan
 11 

man i hate working with arrays! Y DO THEY HAVE TO BE SO USEFULL!!!!! (I just spent half the day fixing my level editor because the arrays were screwing up on me D: )

Also the hold-crouch-and-move bug is still in there.

March 5th, 2010 at 12:50 am
Allan
 12 

Ohh found a bug(nearly wrote bag.That could get weird :P)

U can still change weapon while pushing. there u go. something nice and easy to fix

Ah nice one. Cheers.
- Con

March 5th, 2010 at 1:09 am
Tolly
 13 

Compliments !

is possible donate some money for your work ?

I’ve been meaning to put up a donate through paypal thing for a while, might get around to it one day. Best you can do is play my games and check out a few of the ads on the loading screen.
- Con

March 5th, 2010 at 1:54 am
 14 

I could use some quality option con its getting lagging, Its similar of Resident evil outbreak the shoving part when were try to get chewed, But con can we have an automatic Shoving when the zombies trying to grab you?

There will be a quality option, when is it lagging for you? I’ve got options to turn off a bunch of the effects and particles, they’ll be available in the final product.

Not really sure what you’re talking about with the auto shoving.
- Con

March 5th, 2010 at 3:09 am
Renato
 15 

this game is so keen

March 5th, 2010 at 3:30 am
keatosimo
 16 

con, will you fix the problem where when you have a melee weapon like a machete(i was using one)and you turn the flashlight on, and there seems to be a light coming from no where. also, when you shove with a melee weapon, the weapon floats out of your hands. are you going to fix it? well, i would expect nothin’ less

Yeah, probably going to put a flashlight in the free hand.
- Con

March 5th, 2010 at 3:36 am
keatosimo
 17 

BTW, How easy will it be to lvl up in the real game?And will there be situations where you get more Exp for doing harder things? (ex. throwing a grenade at zombies and getting a quad-kill)
p.s. i agree with 13,I might donate money to you :D

If you watch the bar carefully, it actually levels up now and it’ll affect some of your stats. So it should happen pretty quick.
- Con

March 5th, 2010 at 3:41 am
keatosimo
 18 

one last thing,SERIOUSLY. I liked how you made some zombies act dead, but then BOOM! they jump up and try to kill/eat/maul you.

March 5th, 2010 at 3:43 am
Dracho2983
 19 

If your looking for goood food in San Fran while your there. Stop by Roy’s (2nd and mission) would love to talk about the games and serve you some good food. OhhRah

March 5th, 2010 at 3:59 am
 20 

Is There should be a Virus that could spread to the character’s health?

March 5th, 2010 at 5:42 am
Elevator Doors
 21 

Only thing are the few minor animation glitches. Shoving and the crouching with melee makes you a floating head when you attack. Everything else is fine even making more a challenge with the sprinters.

March 5th, 2010 at 8:19 am
shawn
 22 

great game running and slepping zombies scared me a little but this games is coming to be a great game jsut one question if ur outside the zombies r of screen can you go in to like a scope mode zoom out and shoot them but great game.

March 5th, 2010 at 8:37 am
Emil
 23 

whoa finaly. great

March 5th, 2010 at 9:13 am
pudpud
 24 

yo con, I realized that the game saves. Is this a bug?

No it’s a feature.
- Con

March 5th, 2010 at 9:21 am
j
 25 

i thnk there isnt enough zombies i only saw 2 :(
i felt the zombies were 2 hard to hit

They’re the zombies that are in the room already, you’ll get rushes that spawn when you’re in a room too.
- Con

March 5th, 2010 at 9:51 am
vonFelsenheim
 26 

I know it’s probably late for suggestions, but what about a sneak attack feature? I.E. you deal extra damage with melee if a zombie hasn’t noticed you yet.

The game is looking beautiful. In a nihilistic, gore spattered way.

March 5th, 2010 at 10:05 am
drunkness
 27 

does the numbers mean ull b able to carry more than 1 of each weapon? in a start of any zombie apocolips - u dont throw guns away; u put it unsafly pointing down at ur baby maker- also battery searching would b good- raiding 7 11s and such

March 5th, 2010 at 10:14 am
kuronosan
 28 

Have a great time in SF Con! I checked this out and I only found one problem you hadn’t mentioned: If you shove while you’re reloading it interrupts the reload animation but he still drops a clip to the floor, so it looks like he’s continually dropping full clips on the floor.

If this is intentional will that affect your ammo at all?

March 5th, 2010 at 10:29 am
kuronosan
 29 

Also when you die your health goes negative and you stand there - you can still shoot but you can’t move or reset.

March 5th, 2010 at 10:39 am
tyler
 30 

I must say the game is coming along great. I got a little surprised with the sleeping zombies. When i saw attachments it made me wonder will we later get bannets, M203s and things like that.

March 5th, 2010 at 11:07 am
Vengroe
 31 

I swear to you, he got back up! He did, he really did! I don’t know, man, but I’m not crazy, and I didn’t take any pain pills, But I ran!

Seriously, hidden feature?

Also, I think shove and switch weapons should be switched. I’m too used to you having space to switch. Also, it’s a it awkward to reach for the Q key to switch weapons. I’ve never seen anyone else do that before.

Plenty of FPS’s use it. Use the 1 and 2 keys if you’re uncomfortable with it.
- Con

March 5th, 2010 at 11:56 am
Zygomir
 32 

Man, this will be awesome! I’ve played LS 1 & 2 and I always felt that it lacks something - freedom of movement. And now? Not only you can wander through zombie infested buildings, but also the game will be a little bit of a RPG ^^

I’ve got only two objections:
1) the interior of buildings is… I don’t know… it’s too nice :D it doesn’t look like a horde of zombies came through there - of course I realize it’s just alpha, and you will most probably change it, but I just wanted to note it,
2) zombie is kicking me?! It just doesn’t fit. I think that most zombies would fall backwards if tried to kick anything ;D maybe they should just attack with their arms… and teeth ^_~

Well whatever - I know that Union City will kickass anyway, so I wish you good luck.

1. Yep, buildings are only half decorated. Yet to add mess.
2. Eh, I dunno.
- Con

March 5th, 2010 at 12:00 pm
Vengroe
 33 

Forgot for last comment. Sorry.

I don’t like the fact that they kick you. Just something about it doesn’t seem right, maybe because I associate ‘Zombie’ with the slow-only kind that have too poor of motor skills and balance to be able to stand on one leg and kick with the other.

If you want to keep it, after all, making the animation was probably a lot of hassle, I obviously can’t stop you.

March 5th, 2010 at 12:06 pm
 34 

con what are u using to make this game because im looking for a system to make a game plz tell ive always wanted to make a game.

Check the FAQ link at the top of the page.
- Con

March 5th, 2010 at 12:16 pm
matt
 35 

Thhat is great and can’t wait for the final game

March 5th, 2010 at 12:26 pm
keatosimo
 36 

ok, i was playing the alpha when i noticed a glitch that when you crouched,had a melee weapon equipped, you would attack a zombie and first your head and neck will float up,and your character would be “decapitated” then the rest of your body would go up. pretty easy to do the glitch. another thing to fix. :D

Yep, knew about that one. It’s because of my crazy head / torso control. Flash doesn’t let you animate stuff that’s being controlled by code, so to do it, it all has to be done, frame by frame with code. Annoying. I’ll get around to it.
- Con

March 5th, 2010 at 12:27 pm
hades
 37 

ok so i found out if u use teh bash your head gos of and if u neel and use wep your head gets hit off

March 5th, 2010 at 1:05 pm
Purposly
 38 

Bug

When you crouch and melee, your head flies upwards off your body, then comes back. Great alpha though.

March 5th, 2010 at 1:09 pm
some guy
 39 

i’m sure you know this, but during the time 20:00 the room on the far right is so impossible to see in even with the flashlight.also you have baseball bat and knife at the start but they arn’t in the inventory..so i switched them by accident for the same machete twice :S
GREAT game!! love it have fun in SF

March 5th, 2010 at 1:16 pm
EpicSandwhich101
 40 

Um, is there any way to reset? Because it seems that you can collect everything once, and then its gone. The save means that even resetting doesn’t replace the items in cupboards.

Hit the tilde (~) key to open the console and click in the text area, then type “resetSaves” without the brackets and hit enter.
- Con

March 5th, 2010 at 1:27 pm
OnyxWolf
 41 

Decided to test something, which cost me plenty of health but was a hilarious find. The walls don’t currently stop Zombies from behind pushed through them, but do stop them from reentering the room.

Ooooh, nice find. Thanks. Got to stop them going through boxes when shoved too.
- Con

March 5th, 2010 at 1:31 pm
privategunner
 42 

will you have to pay to get more features

Nope.
- Con

March 5th, 2010 at 1:44 pm
Berg
 43 

.7 is great !
I noticed that the M9 pistol has the description “a fully automatic carbine.” Also if you jump and land holding crouch and a direction your Char glides on his knees instead of doing the walking animation. Srry if I’m repeating minor janky animations and oddities that you have already seen before

Yeah, jumping and falling seem to be causing some of that sliding, need to look into it.
- Con

March 5th, 2010 at 2:19 pm
Hunter
 44 

HELL YA this is 1 step closer to the final game :D

March 5th, 2010 at 2:47 pm
DigThat
 45 

Hey, Con. The game looks fantastic. One thing, though - I found the second pistol and added it to my inventory, and after some playing around I decided to equip both of my pistols at the same time. I thought it’d be fun, you know. Shoot like crazy, then when I run out just swap to the other one and slay some more. But this alpha treats them as a single gun, so the ammo counts for them are the same. Meaning when one runs out, the other will also be out, no matter what the ammunition was when you switched. Not sure if this was intentional, but struck me as kind of weird, so you may want to fix that.

Yeah, you can equip the same weapon at the moment. It normally doesn’t let you, but it was bugging out with the restriction so I took it out for this alpha.
- Con

March 5th, 2010 at 2:56 pm
Allan
 46 

Heres a suggestion.

THIS IS NOT A SUGGESTION BOX or a Q&A SESSION - KEEP IT RELEVANT(this is a GOOD suggestion :P)

When u kill someone(or something for that matter) blood still comes out of them. I simply ask that when u kill them u can still shoot them(checking the whole enemy, not each body part).

The problem with that is as the bodies stack up, you end up with more and more collision checks for every round you fire. Unfortunately Flash doesn’t handle these calculations that well and it’ll cause a lot of people’s frame rates to drop dramatically.
- Con

March 5th, 2010 at 2:58 pm
 47 

con u really did your best con beacause to me this is the best last stand ever

March 5th, 2010 at 3:01 pm
Aab
 48 

Well the game is getting along well it seems and to be honest it’s looking better. The one thing i noticed was that walking and then crouching + crouch-walking then standing up while holding forward makes you glide across the floor.

March 5th, 2010 at 3:40 pm
 49 

this was awesome the thing that i want you to put the damage bar like in alpha 0.5 it was cool oh yeah funny bug i found crouch down with a melee weapon and then click the attack button and then your head will go up

March 5th, 2010 at 3:47 pm
dominic
 50 

god job con keep up the good work smiley face

March 5th, 2010 at 3:51 pm
dominic
 51 

i like the zombies on the floor getting up thats gonna trick alot of people it did trick me

Heh, it still gets me sometimes too. Gets worse when there’s dead zombies everywhere too.
- Con

March 5th, 2010 at 3:52 pm
 52 

hey on mine when you crouch then get up the animation stops and you look like your slideing on the floor, im not sure if you knew that yet, also if you havent noticed when you have the machete and you do the melee push the knife seems to fly into the air and spin around. again i dont know if you knew that

March 5th, 2010 at 4:14 pm
Chris
 53 

Its not that it isnt working its that the weapon appears is in front of your hands in the animation

Yep. Know about that, just needs a new animation.
- Con

March 5th, 2010 at 4:51 pm
hi hi
 54 

i am useing a alt e mail but i just want 2 say i luv this when 1 was on the ground and got up and sprinted at me i was scard as hell lolz but good job con

March 5th, 2010 at 5:43 pm
BWLGeorge
 55 

Uh, putting “resetSaves” into the console doesn’t work for me. Am I doing it wrong? I use the tilde key ~ and then click on the blank typing space, and type in resetSaves and then I press Enter, and nothing happens.

Forgot to mention you’ll need to refresh the whole page once you’ve done that.
- Con

March 5th, 2010 at 6:28 pm
SSSS
 56 

Good work so far.

March 5th, 2010 at 6:57 pm
Godunderscor
 57 

This new inventory system is nice, and I like the Training Manuals, I don’t suppose they’ll be commonplace in the real game like they are now though(I got 2 of the same).
Also, when are changeable shirts coming out?

March 5th, 2010 at 6:59 pm
 58 

Con we could use some Running or sprinting button to avoid zombies incase of running low, Oh and the zombies have Grabbing and biting move to not just kicking and slap their arms(Especially throwing up of green ooze at us same move as Left4dead)

March 5th, 2010 at 7:35 pm
Gabe
 59 

Jesus H christ I DID NOT expect that zombie to get up. Thank you con for making me spill my Boylans soda. one quick thing… with the M16A2 sometimes the burst fire feature wouldn’t work for me even after pressing/releasing the fire button numerous times.

Oh? I haven’t tested that weapon much, is it happening between reloads? I’ll look into it.
- Con

March 5th, 2010 at 8:05 pm
Andrew Sayers
 60 

um yea.. I think this game is going to be more than awesome.. I like the how you made the switch from 1&2 game play to this.. Sadly when this comes out I will most likely spend hours on it.. Con you are awesome…

will a player be able to save a game?
blessings
Andrew

Yep, in fact it’s already saving some stuff in this Alpha.
- Con

March 5th, 2010 at 9:04 pm
Unknown
 61 

prety nice game I’m realy excited even its to be done on april

March 5th, 2010 at 10:43 pm
Dogmeat
 62 

Is that a Gears of War style reload bar I see? It doesn’t seem to be working at the moment (could just be because its lacking sound/an obvious effect) but I hope it is. I loves me some active reloads.

March 5th, 2010 at 10:49 pm
Dogmeat
 63 

Found a minor bug, if you reload while transitioning between rooms your body goes all wacked out. Probably something to do with the coded animations you talked about, so you might already know about it.

March 5th, 2010 at 10:59 pm
Spencer
 64 

melee does seem like a bit of a death trap, i guess because its so stationary. maybe if movement while basic strikes while shoving keeps you stationary? or maybe if you just had like a run or dodge by double tapping. i found my self trying to run a few times.

but ya seems like very solid foundation very excited.

March 5th, 2010 at 11:04 pm
Rob
 65 

Hey Con
What types of guns and melee weapons are in the beta?
Just wanna know what we can dig up
Thanks, and cheers

A bunch, get digging :)
- Con

March 5th, 2010 at 11:19 pm
Travis Kolber
 66 

Hmm, Con, the reset does not work. I open up the console, type in the reset code, press enter, refresh the page, it doens’t work, so I close it, it doesn’t work either.

Might want to look into that..

Seems it doesn’t work online, just tested it myself. Works fine offline. It’s a test command, no need to look into it except for when I want it to delete data.

- Con

March 5th, 2010 at 11:40 pm
koalaboy
 67 

hey con,
i know somebody already asked this but i cant reset my save. i do everything you said but nothing happesns i click refresh on my taskbar but when i load it up again it is the same

March 6th, 2010 at 12:33 am
ironman2210
 68 

Con, there’s a bug…When you crouch and hit with the machete your character’s head flies in the sky :P! fix it if it’s not late…

March 6th, 2010 at 12:39 am
Siprus
 69 

About melee.

While swinging you can move, but time you end swing you need to stop for a short moment.

if you move foward before strike end you knock enemies back a bit.(less if there are many), but there will a somewhat long pause after swing. (if there are multiple zombies they should be knocked back less… so you couldn’t gain ground by bashing hords endlessly.) and you should get bonus damage on swing. but swing should be slower than when backing or staying still. charging zombies would be knocked back more.

if you move backwards while swinging, you move at halfspeed(zombies shouldn’t catch you right away when you do this, but you shoudn’t be able to back away too long), you strike much faster than when moving forward, but slower than staying still. charging zombies would be reduced to normal speed.

when staying still you stirke kinda quickly, and after few strikes you knock enemies back a bit. and while striking you slow enemies.(so you can make one full combo but after that you should usually have to start backing away.) you could start moving back wards or forward at any point of combo, but it would end the combo.

March 6th, 2010 at 2:30 am
Travis Kolber
 70 

Just a few more things.

A. I don’t notice much of a change in FPS when turning on the flash light anymore, seems to be solved since last alpha version.

B. It appears that sometimes when you press exit from a searching area, your character automatically takes everything in there. After a few minutes of fighting zombies and picking up ammo, I found that I had picked up a bunch of books, coins, trash, bandages, and all sorts of other junk.

March 6th, 2010 at 2:35 am
Travis Kolber
 71 

Oh, another bug, when you mouse over objects, they light up in red and when you take your mouse off, they are still lit up in red.

March 6th, 2010 at 2:38 am
Millionaire...
 72 

I dont know if this has already been mentione or if you already know this, but just in case…..
when you swap a wepon for another weapon in your inventory vox, the weapon that had been swapped had dissapeared, it hadn’t been transferred to the inventory box….

March 6th, 2010 at 2:53 am
Millionaire...
 73 

Also, con.. the items that you find, like ‘Batter up’ or the other improvements you can make to your weapons, dont ave any effect, is there a certain something you have to do to be able to use those upgrades on your weapons, what i done was click the bat in my inventory and then click the ‘batter up’ upgrade, but nothing happened…
whats going on???

March 6th, 2010 at 2:57 am
keatosimo
 74 

con,in the new alpha, are we just allowed to use medical supplies and guns(i found the AK-47 :D )or can we equip other stuff?i kind of want to change my guy from a tuxedo. :P.

March 6th, 2010 at 3:22 am
keatosimo
 75 

BTW, will there be secret nooks and crannies that zombies cant get up to, or it will have a weapon on it?(ex. a closet with an open space above it (my house has one)).

March 6th, 2010 at 3:29 am
keatosimo
 76 

wow, i was lucky i found this…alright, so when you have the flashlight on, and you jump up, you will see the flashlight wobble so the lights not coming from the gun, test it out.

March 6th, 2010 at 3:34 am
 77 

Hope you had a safe nice flight con and enjoy of hows it feel to be in the real city

Haha, real city. I live in a city of 4 million people, but yeah I’ll be taking notice of San Fran for as inspiration as far as US cities go.

March 6th, 2010 at 4:28 am
Zadan
 78 

Hey Con, I found a bug that is pretty easy to fix. When i got the colt 1911 pistol and equipped it i saw that the ammo indicator overlapped the 9mm one when i didnt have the 9mm equiped. that is all.

Zadan
P.S for all who see this and wonder what other crap i’ve found i found :
Colt 1911
M9
PPM 9
Scar-H
AK47
Kitchen Knife
Sledge Hammah
that is all

March 6th, 2010 at 7:25 am
Gun Master
 79 

Good so far, but the inventory is, well, off.
When i got the black hoodie, i opened the inventory, went to the clothing section, clicked on it, and nothing. No black hoodie. What gives?
Also, I played for 25 minutes, and found assult rifle ammo. After another ten minutes of searching, no new guns. Just a boring pistol. Are you just trying to taunt us or something? Common.

March 6th, 2010 at 7:34 am
Pratolli
 80 

Great work. I loved LS 1 and 2.
I’m looking to it.

There are some bug:
-Killcounter doesn’t counts.
-When shove with a melee the weapon levitates.
-when shove crouched the head “jumps”

I love the rpg system.

March 6th, 2010 at 8:13 am
X
 81 

I love the attention to detail especially when you look out the windows and you see a whole city. One small problem for me though, there aren’t any zombies.

March 6th, 2010 at 8:47 am
kuronosan
 82 

Holy crap I found the XM8! You’re freakin’ awesome Con! :D

March 6th, 2010 at 9:05 am
Matt
 83 

Are you going to add double wielding

March 6th, 2010 at 9:13 am
Connor
 84 

ha ha you made a fallout reference with the bottlecaps

March 6th, 2010 at 9:30 am
 85 

What will you do with the special infected? Will they have special attacks or will they just be stronger? Still if you could add them to the alpha it would seem more realistic.

March 6th, 2010 at 12:13 pm
rayman (the hippe)
 86 

i can only find the pistol nothing else =(

March 6th, 2010 at 1:01 pm
 87 

when do u think this game will be finished

March 6th, 2010 at 1:24 pm
don dom
 88 

have a nice trip con btw dont let the zombies get you on the plane

March 6th, 2010 at 1:42 pm
Flameonfish
 89 

Wow this is coming along great!

Just a question, will we be able to equip clothes that we find? I found a white shirt and a green shirt and some jeans and they were all starred so I presume we will be able to?

March 6th, 2010 at 2:44 pm
RAPTOR JESUS
 90 

ha ha i like the fallout 1 and 3 reference with the bottle cap “wonder if these will be currency”

March 6th, 2010 at 3:50 pm
BWLGeorge
 91 

Hey con, just saying, the reason resets don’t work, is because it’s singular. Typing resetSave then pressing enter, then refreshing works just fine.

March 6th, 2010 at 4:53 pm
shift4101
 92 

Con, go to the forum. Check out page 88 of “I’ve got ideas for the Last Stand”, and ban that kid. Seriously.

March 6th, 2010 at 6:05 pm
babalenong
 93 

very very awesome, but… you’ve got to be kidding me.. sledge in a bookshelf? M16A4 on a cupboard? XM8 on a bookshelf? watchmen magz?(this one normal but…)

March 6th, 2010 at 6:38 pm
babs
 94 

dont know if you heard this but if i crouch and melee my head seperates from my body(ouch) i didnt see any corrispondance with the fps

March 6th, 2010 at 7:02 pm
HeadKiller
 95 

Nice game , just feel weird without sound , I know this a alpha so i would not expect much but this is just too fun! Oh and i found a M4A1

March 6th, 2010 at 7:10 pm
stef
 96 

Loving this game so far.
In fact I actually prefer this alpha to some full flash games out there.
One thing:
I spent a lot of time searching (like 5 minutes of searching the same box over and over again) and I got the same things. Not like medkit and machete every time but like after three searches I saw all the objects in the game.
I’ve pretty much only seen paperweights, 9mm pistol, ammo, medkits and books.
Never found another weapon.
Also when I switched out my baseball bat for the machete i lost the baseball bat from my inventory.
Anyway thanks for alpha and have fun in San Fran!

March 6th, 2010 at 7:30 pm
win
 97 

i hate how ur hand when holding a gun is so extended, when a zombies is right up to you, you shot pass it because your hand extends beyond the zombie right in front of you

also, i hate when you melee, it disrupts your reload, like if u melee or push a split second before it finishes reloading, you have to redo the whole reload again

just to main bugs ive noticed, or rather annoyances, idk if its a bug

March 6th, 2010 at 7:39 pm
Kevin
 98 

Nicee job Con, like what im seeing. One thing though, my zombies wont climb over the obstacles. They try, but then the animation stops. Also, go to chicago if you want a “real city”. Have fun!

March 6th, 2010 at 8:10 pm
Z
 99 

The description of the G17 pistol is “Fully automatic carbine assault rifle.”

March 6th, 2010 at 9:12 pm
Unknown
 100 

in you tube I see “con” on left for dead player and con I mean con artist hhhhmmmmmm too much con for me to hear

March 6th, 2010 at 9:22 pm
 101 

NEED MORE ZOMBIES other than that and many other minor bugs I’m sure you already know about, the game looks great.

March 6th, 2010 at 10:35 pm
Elevator Doors
 102 

Dont know if it was apart of it. Was having fun seeing how many bullet holes i can make. Noticed that the far right wall doesnt have any holes but everywhere else does. The last room.

March 7th, 2010 at 12:12 am
tomcoz
 103 

I think the blood spatters on the floor are great but I’d like to see bullet holes appear in zombies , floors, walls and ceilings. I think it just makes it look more realistic and it can be fun to mess around with

By da way if your planning to walk across the san francisco bridge Ma cousins boyfreind proposed half way along it

March 7th, 2010 at 7:49 am
tomcoz
 104 

Also When the zombies climb over the boxes, it should be a lot slower because they are half dead and retarded

March 7th, 2010 at 7:53 am
undeadmarine600
 105 

This feels really great. I basicly did not have a problem with anything. I just want to say don’t rush this game please. And don’t put release dates. Because if this game ends up being all sucky ’cause it got rushed, that would make me kill myself. ( jk )

March 7th, 2010 at 7:58 am
Camarao93 AG
 106 

i love all your games Con, and without a doubt is the best, this alpha test is amazing, but i have a suggestion, make some type of usable items on the search, somehow: you can search only one time…
oh, and sorry the bad language, cuz im from Brasil…and good Work on the game!

March 7th, 2010 at 8:12 am
 107 

No rifles huh? oh well it was still pretty good. I didnt get the reload animation though. Is it like gears of war were u have to press r right at the white line to reload faster? cuz it didnt work me.

March 7th, 2010 at 8:18 am
d3wd
 108 

It is Sunday March 7th
17:45:15 German Time Zone

There are No Zombies in the game.
But AK 47 900 Bullets and M9 Pistol.
On every Respawn (I tried it 10times).

Is it a Bug or is it just part of your creatives?!

However, great game with style.
PS:
The M9 is a Pistol, not an “Rifle”.
+ will magazines like “Public Speaking for dummies” affect the game? I hope so.

Thanks and have a nice day or night.

PPS: Okay sending this takes time- so i’ve found out the M9 has 900 shots too, could it be the reason!?

D3wd

March 7th, 2010 at 8:51 am
d3wd
 109 

I really miss them.

March 7th, 2010 at 8:56 am
Joseph
 110 

This is going to be an unprecedented piece of flash gaming art. Keep at it Con.

March 7th, 2010 at 9:05 am
d3wd
 111 

Okay. I cleared my chronic,cookies,cache,logins,page settings.
It’s doesn’t help.
So it is the game.

Good luck fixing it and thank you for your good support. (It looked good from the far) -. -

d3wd

March 7th, 2010 at 9:06 am
Zslayer74
 112 

I hate runners… I have noticed the speed they run at… I’m not really sure if a real zombie would run at that kind of a speed. (Looks like 10 mph) Maybe make them slower?

March 7th, 2010 at 9:10 am
NinjaFreak
 113 

Is there a way to mass delete items in the inventory?

March 7th, 2010 at 9:19 am
Hubkaa
 114 

Dunno if it’s only me, but there are no zombies. I saw 2-3 at the beggining, but no more. I wandered for like 20 minutes, and no more undead friends.

March 7th, 2010 at 9:24 am
Connor
 115 

its looking great i like the varying heights so its harder to get headshots

March 7th, 2010 at 9:27 am
Connor
 116 

Hey i found the glitch. if the zombies are facing away from the box and try to climb over it the animation will be backwards

March 7th, 2010 at 9:30 am
Alexander
 117 

It’s looking really good, just a quick note, the the floating melee weapon when you shove also seems to happen on the 9mm pistol

March 7th, 2010 at 10:30 am
Amnesjr
 118 

There are no zombes -_-

I’ve killed 1 and I’ve been looking for them for 10 minutes through the rooms without searching the things.
It was really dark and still, no zombies.

March 7th, 2010 at 10:37 am
Travis Kolber
 119 

Oh, I found a small bug.

When you reload with the pistol the flashlight appears to come out of the air below the pistol.

March 7th, 2010 at 10:43 am
Sean
 120 

Hey con, how do you get new weapons in the alpha? Ive been searching for hours and cant find any other than ppm9, machete and the bat.

March 7th, 2010 at 11:02 am
hades
 121 

Purposly WTF your a copyier but its pretty far a great game CON wat i think u should do is maybe make a shadow zombie and maybe more special zombs

March 7th, 2010 at 11:24 am
kevin
 122 

Sorry for double posting, but my guy keeps moving to the right.

March 7th, 2010 at 1:17 pm
My friends call me Coach
 123 

I LOVE IT! And Con, nice job on the Fallout 3 reference!

March 7th, 2010 at 1:26 pm
gamer
 124 

i have a question in which alpha will we be able to choose a preset for what our character looks like

March 7th, 2010 at 2:27 pm
Bob Z Moose
 125 

Bug(?)

When I went back in my backpack, I couldn’t find my kitchen knife or baseball bat after I unequipped them.

Great alpha.

March 7th, 2010 at 3:01 pm
Bob Z Moose
 126 

Bug

When my mouse scrolls over the items in the backpack, sometimes it will highlight multiple items.

March 7th, 2010 at 3:07 pm
Elipson25
 127 

Ok i just want to say that seeing the books to read that increase your stats made me think of Fallout 3 which is right now one of my favorite games to play when i want to dick around and blow shit up. And the bottle cap description made me laugh. Keep up the great work

March 7th, 2010 at 3:16 pm
nick
 128 

looks good so far, shooting zombies in the face should have more gore tho.

SUGGESTION- for searching, it feels like it should be more like the system in bioshock

March 7th, 2010 at 5:35 pm
Jasper
 129 

ahahahaha melee with the bat :p

March 7th, 2010 at 6:42 pm
HeadKiller
 130 

I Know what is the ???? weapon in the list below this post ! It is XM8 , nice weapon Con , this game gonna rock!

March 8th, 2010 at 12:57 am
Vinny Vancey
 131 

Con these 4 bugs i found

1st when you equip any weapon then throw it away the weapon is still in the weapon slot

2nd when you equip a melee weapon then do as shown above then refresh the page you have your melee weapon infront of you

3rd if you do above and you attack you do a dance

4th after what you did above you cant move

March 8th, 2010 at 3:29 am
Guilherme
 132 

Awesome work. Looking forward for new alpha version to help testing.

Just noticed a small thing. If you equip 2 pistols, they “share” the bullets. I think you don’t keep ammunition per item.

March 8th, 2010 at 7:50 am
j
 133 

Con im also a flash game dev too so maybe i can help you if you need any help while your gone?

March 8th, 2010 at 11:14 am
j
 134 

another thing you should know is that whenever i change weopons my previous weopon EX. kitchen knife disappears copletely

March 8th, 2010 at 11:17 am
j
 135 

There are no zombies! :( at all

March 8th, 2010 at 11:19 am
Drake
 136 

Ha, Man I love all the references that you’ve hidden, most of them are about fallout 3, and Ive noticed that if you just exit the search area then search it agian right after it changes the stuff that was in it

March 8th, 2010 at 12:59 pm
PS3Pitos
 137 

Hey con!

emmm i found a bug for you… its pretty funny =P
ok when you crouch, and then attack with melee, it makes your head float , and if you move and melee attack, it moves your head up and down…
its really creepy and u should just check it out for yourself!

~~PP~~

March 8th, 2010 at 1:18 pm
some guy
 138 

hey con, just a design aspect.. i think you should change the take all button off a walking action, because idk if anyone else found it awkward but just a comment

March 8th, 2010 at 3:11 pm
 139 

HAHA! that light your holding when you have a melee weapon is some kind of pocket light isn’t? cuz thats wat it looks like.

March 8th, 2010 at 4:45 pm
capn
 140 

so i love the basis of it, really awesome but i notice when i’m searching sometimes an m4 will be there and the next time it’s not which i hope will be different in the final game

March 8th, 2010 at 8:03 pm
Andeee
 141 

Looks very promising. I like that it’s an zombie/action/Fallout-type RPG. Sounds like it will be really fun.

Any hope of switching to a fullscreen view?

March 8th, 2010 at 11:09 pm
 142 

Well hope hes back and now on progress….

March 9th, 2010 at 1:31 am
Guilherme
 143 

Found two small bugs.
When zombies appear near a box on the ground, they move trough it, without climbing.
Sometimes when you change room, the character torso gets upsidedown. Not sure when exacty this happens. Here is a picture that can explain better than me. http://img534.imageshack.us/img534/3333/torsobug.jpg
Sorry about my bad english :)

March 9th, 2010 at 8:25 am
...
 144 

please help ! im so stuoid i cant how to equip new clothes
HELP

March 9th, 2010 at 9:25 am
Krabs
 145 

Thanks for continuing the game. Been waiting a long time for part 3.

The FPS is quite bad for my old computer, it drops to 3fps when zombies attack and pistol’s muzzleflash together.
Hope the low quality mode would be playable for me.

March 9th, 2010 at 10:15 am
bryanimpact
 146 

i like the feel of it so far, it’s really good, i was a big fan or the other last stands also. they’re the best zombie games online and i’ve played about a million of them. i have a suggestion but since it’s not a suggestion box i’ll keep it to myself.

March 9th, 2010 at 10:50 am
 147 

Are we going to be able to buy stuffi n this game as an extra of some sort like upgrades nothing major l

March 9th, 2010 at 1:33 pm
?????????????????
 148 

I found a bug but im not sure if it is. When i opened the bookshelf in the room at the far left it had the m4a1 in it.

March 9th, 2010 at 2:16 pm
Matt
 149 

Con, this is really fun, but the weapons would be easier to use if they could be toggled by a mouse wheel. Also, please don’t complicate the flashlight with a battery meter! That would just be pointless trouble in a zombie world. Have fun on your trip!

March 9th, 2010 at 3:14 pm
Jones Aldén
 150 

Hey Con , awesome game, i found a glitch but maybe it’s reported.

If you crounch and slash with your melee weapons you glitch and ur body dissapears.
You could only see his head until the melee animation stopped

March 10th, 2010 at 2:23 am
Shinku
 151 

Seeing the pistol on the alpha I’ve think about some things. Weapons are going dropped by luck (i suppose) but it will be randomly or some has more chance to be found than others (ie Glock and AK) The second: survivors and loot. Survivors could loot themselves? Also I think about survivors and the older LS games, and I found that you never found a militar or police. Is this going to be the same in UC? Wee they are in frontline, with more chance to get infected but at least anyone could have been survived. This kind of survivor could have a default weapon anything that he could carry by job but it could be harder to found. Greetings and hope you’ve got a nice flight

March 10th, 2010 at 7:35 am
Myslihärkä
 152 

could y make an option when you get smokes or alcohol you can consume it?

March 10th, 2010 at 9:55 am
pdizzle72197
 153 

great game, by the way it will come out great. i found that if u crouch and knife, ur head detatches and u then stand back up

March 10th, 2010 at 11:56 am
Sithen
 154 

When you’re crouching, and you do a melee attack, the guys head pops up off of his body, then goes back to normal standing.

March 10th, 2010 at 2:09 pm
Exeara
 155 

Wait, wait, wait… How come we cant search the couch’s for loose change?

(Sarcasm)

March 10th, 2010 at 2:15 pm
KOStas
 156 

The new TLSis here!Its a whole different that TLS 1 &2. I just can’t decide if its good or not. I really liked the way a horde of zombie came in and you just closed your eyes and presses LMB. where is the killing??? Besides that, have you thought of creating actual 3d games and not flash?
Keep up the good work.

March 11th, 2010 at 1:05 pm
Sean
 157 

I hope you keep most of the damage, caliber, and ROF true to the real guns, nothing i like more than a bit of realism.

March 11th, 2010 at 1:27 pm
matt
 158 

Would you ever work with other game develpoers

March 11th, 2010 at 2:13 pm
gamer
 159 

hey i found black pants green shirt and helmat and i cant put them on why con why?

March 11th, 2010 at 3:08 pm
tyler
 160 

I have to say this games is looking great. can you just make a few more guns more common because i want to try out some of my old favorites.

March 11th, 2010 at 3:53 pm
QZMP
 161 

I have a question. In the final version will we be able to search the bodies of dead zombies? I guess this would really only be of use if there are zombies with weapons, and it might be a difficult mechanic since the zombies disappear not long after death.

March 11th, 2010 at 5:34 pm
Dylan
 162 

I have a few problems with the flashlight.
1. The flashlight is not attached to the gun.
2. The flashlight magically turns on, wouldn’t you have to flip a switch?
3. The flashlight has no range. A real flashlight would go across a room easily.
4. The flashlight gets very dull between 18:00 and 24:00

March 11th, 2010 at 7:41 pm
Nate
 163 

sometimes i feel like im not killing zombies. i mean they dont attack like them. they just throw their arms kick? what kind of zombies kick?

March 11th, 2010 at 7:46 pm
GnarKill
 164 

i don’t know if your aware of this happening already but, i opened the alpha twice and both times the containers weren’t saving.

March 12th, 2010 at 1:06 am
GnarKill
 165 

pardon my grammar
i don’t know if your already aware of this happening but

March 12th, 2010 at 1:10 am
iron maiden
 166 

Found a bug when you crouch and try and melee it shoots you straight up to the standing mode. but other wise great game cant wait for it

March 12th, 2010 at 9:06 am
Dylan
 167 

There seems to be some other glitches like when you reload and you are pointing at the ground, your back arm is in between your backback and your secondary weapon. Also, the AK-47 has no picture in the inventory. The last glitch is that when you enter a room, it does not show your secondary weapon next to your backback, but after you switch weopns it does.

March 12th, 2010 at 1:19 pm
Lucas
 168 

LOVE IT SO FAR!! haha!! Keep up the good work, cant wait for it!! stay fresh!!

March 12th, 2010 at 2:13 pm
kingkorps
 169 

its good but I finally figured out you get some insperation from L4d and fallout 3 the secret is revealed >:)(not really everyone probably knew this

March 12th, 2010 at 6:32 pm
Conman
 170 

Is there gonna be molotov cocktails on the full release

March 13th, 2010 at 3:09 am
bwideo
 171 

hey will this game also be available on ipod touch and iphone

March 13th, 2010 at 7:50 am
d3wd
 172 

Yehaaw, it works now.

I’ve just cleared my Inventory (Weightloss) and changed my rifle and my rifleslot to slot 1- Zombies are back in game now.

Thanks.
d3wd

March 13th, 2010 at 8:36 am
Sik160
 173 

I have to say the night effects are vastly improved. Keep up the good work!

March 13th, 2010 at 12:49 pm
Galliman
 174 

For some reason I cann’t access the charachter stats sceen.

1. Is this human head on the bottom?
2. If so then it’s not working.

March 13th, 2010 at 3:18 pm
hi
 175 

umm love the game but i think it should be possible that zombies could tackle you and what will hppen to survivors when u find them will they follow u stay there and if they follow you how many hits can they take until death

March 13th, 2010 at 5:06 pm
 176 

Hey man hope u had a great flight. But it’s back to work man.

March 13th, 2010 at 5:31 pm
Dylan
 177 

I have yet another glitch to report. This has to do with zombie AI. When a zombie goes to attack you(running or walking), you can simply back away to avoid the attack. I would recommend a running attack just to ensure a strike.

March 13th, 2010 at 6:32 pm
Moloch
 178 

kicking zombies ? you cant mean it for real =-O they want to eat your brain, not win on point..

I’m playing with the idea, initial thought was that it’d add some variety when you have large groups attacking you. Left 4 Dead did it.
- Con

March 13th, 2010 at 8:31 pm
pullo
 179 

good job con! but…will you add in the game music?, i mean,in left 4 dead,when the zombies are coming,you hear a song that make you put in alert.sorry for the english

March 14th, 2010 at 4:30 am
pwnzorman
 180 

also, will you be able to customize your character AFTER you start the game? i mean, besides clothing items, will you be able to cut your hair? or put on makeup if you’re a girl?

March 14th, 2010 at 8:05 am
Drake
 181 

Con…im so disappointed, I mean, this is so unrealistic (sarcasm) It should be like real life, I mean that flashlight gosh….and those kicking zombies Tsk Tsk (Still Sarcastic) But seriously, awesome job, I like where you’ve taken this series

March 14th, 2010 at 8:31 am
Vengroe
 182 

“I’m playing with the idea, initial thought was that it’d add some variety when you have large groups attacking you. Left 4 Dead did it.
- Con”

Well, In L4D, they’re not technically zombies, either.

Anyway, I’ve noticed people talking about finding all sorts of weapons, yet no matter how many times I’ve reset, I still only find the same weapons.

March 14th, 2010 at 11:41 am
chris
 183 

nice beta but one thing ,you said earlyier there would be not much detail on the walls and things ,but theses a ton ,not a bad thing ,mind!

March 14th, 2010 at 12:35 pm
ewet8
 184 

Well, i am igoring your suggestion from last post. I am freezing myself.
Screw you guys,I’m going home!

anyway it looks great, i cannot wait.
I hope you enjoy your conference
I cannot stand your absence
from working on a game so great
It gives me a heart ache…

i just made this up right here, but seriously i am freezing myself.

March 14th, 2010 at 1:03 pm
d3wd
 185 

and it has no enemys again.

I don’t know.
Maybe.

March 14th, 2010 at 1:55 pm
d3wd
 186 

Okay, This Problem (Bug) with the missing Zombies comes up when you start with the M9 Pistol (ingame there is written Rifle (?)) and the SCAR-H. Both with 900 Ammo.
You have reached you weightlimit and thats why no Zombies spawn.

Delete all your Medics (keep 2) and change the Rooms; this should work. Zombies are Spawning then.

It seems to be a problem with some kind of Pendulum - you have to check it con (when it exists).

have a nice day and enjoy your work.
(last stand 1+2 are still badass games)
/in a positive way\
d3wd

You’re imagining things :). The only things that the zombie director looks at currently is your health. If your health is low, there is a slightly lower chance of zombies being in a new room. It’s also a random number of zombies between 0 and 4 at this stage, so you can walk into a room 100 times and only find zombies 25 of those times, theoretically you could do it 100 times and never see one.

In the end, the chances and number that get spawned will be affected by time between fights and your player level, there’ll be a randomness added to it as well so it doesn’t become predictable.
- Con

March 14th, 2010 at 2:15 pm
mmm
 187 

great job, except for when you crouch and aim and shoot p the head color is still floating around. also whats with the melee knife hing when you press space.. kinda weird/

March 14th, 2010 at 2:23 pm
Dogmeat
 188 

Played a bit more and found the shotgun. Also found a bug with the shotgun :D. Firstly, there is no ammo available for it so I have no idea what I’m shooting with it (whatever it is it IS killing zombies and reloading). Secondly the ammo display for it is messed up and shows what appears to be a rifle ammo counter directly to the left of the shotgun slug counter. If you need a screenshot to show it I can provide one.

Odd, it might not be clearing out the previous ammo displays, I’ll have a look at it once I get back.
- Con

March 14th, 2010 at 7:29 pm
Moloch
 189 

me again :D (post #176).. f**k L4D; you’re Con, you can keep it believable :D kicking & boss-zombies will be total fail ! Think about Romero ! He will never do that ! :D
btw. if we can kick, that will be nice :)
(sry for my eng)

That’s a lot of smilies.

I know, I think Romero would be ashamed of what I’ve done to his genre. Oh well, I still love him, even though he makes terrible movies these days.

- Con

March 14th, 2010 at 7:39 pm
John_234
 190 

Looks great thus far!

Caught a few bugs:
-You can equip the same weapon on both slots.
-If you walk forward crouching and release crouch, you’ll glide forward without the legs animating.
-A weapon stays equipped even if you toss it from your inventory.
-Zombies can come back after being pushed through a wall, dunno if that was an intentional change.

You really, really got me with the first runner zombies. Even more than the ones lying on the ground. If I could make a suggestion, could you make the standing up animation like Resident Evil GCN? That was so creepy to watch, even when you expected it.

March 14th, 2010 at 8:57 pm
kuronosan
 191 

I did find one thing by chance and I wasn’t sure that you were aware of it. If you equip a weapon and throw the weapon out of your inventory, it frees up the space and removes the weapon from the inventory, but you can still switch to it and shoot with it.

Yeah, haven’t dealt with those scenarios yet. It’s all more code, I’ll get around to it :)
- Con

March 14th, 2010 at 10:31 pm
some guy
 192 

a quick question, why does the health bar turn red when you shoot, then fade to white?

March 15th, 2010 at 6:12 am
Shamikh
 193 

You should make it possible to search dead bodies, of humans and zombies alike. That would add a great deal of depth to the game I think.

March 15th, 2010 at 11:01 am
Flip
 194 

Great, keeps on progressing but I have to agree with Zygomir and Moloch that a kicking zombie does seem completely out of place… As far as I know zombies want access to your flesh fast, grabbing stomping and biting is what I’d expect but kicking doesn’t do the whole “I want your flesh” feeling any good and kinda ruins that… Will the same type items stack in the backpack later on?

Great to see you’re putting so much effort on this game!

March 15th, 2010 at 12:04 pm
tony
 195 

stupid obvios question but just to make sure can you still give guns to survivors?

March 15th, 2010 at 2:32 pm
tony
 196 

i can only find a pistol and a machete is that all i can find? and if my eperience bar fills up will it make my skills go up?

March 15th, 2010 at 3:52 pm
keatosimo
 197 

dont be mad if someone already said it, but some times, zombies will spawn in the boxes.
p.s. Will the outside scenario change?(instead of all buildings?

March 16th, 2010 at 4:09 am
 198 

Hey Chris (oh sorry have to call you Con)

Hey how are you, just wanna tell you that the Alpha’s are still very good and youre still my favorite game designer because i love all of your games. Ive been working on agame to with some friends thats done to, but thats more fps wanna try it? on http://www.teambiohazard.tk

Ps: Thanks for the game: If the alpha’s are good the whole game would be even better!

March 16th, 2010 at 10:39 am
pavilion76
 199 

when i crouch and keep A held down it stops his feet from moving then standing up after (with A still held down) he is standing still with the backround scrolling beside him but as soon as you stop or turn around it moves normally

March 16th, 2010 at 2:35 pm
matt
 200 

hey will there be different floors in buildings? or will it all just be the same?

March 16th, 2010 at 2:49 pm
xCrA2yb0yx
 201 

This game is probably going to come out in 2nd quater of the year right? Hmm….. Pretty saad that you guys said it was coming on 1st quarter. However I am looking forward to playing this game. It will be the best computer game I have ever played :D

March 16th, 2010 at 2:59 pm
Itshotiny
 202 

Well, you said that the limit of zeds is 4? well, I have been on and off playing the alpha, and the zombies have built up to around 10 a room! is that bad?

March 16th, 2010 at 3:23 pm
babs
 203 

will strength improve your melee

March 16th, 2010 at 3:46 pm
Askar
 204 

I think I found some minor problems…

1) It seems like you attached the “current ammo” value to the weapon slots, not to the actual weapons. Meaning when I have a fully loaded XM8 in weapon slot 1, go to the inventory screen and equip the M1911 in slot 1 instead, I can fire 30 rounds without reloading. This might be related to what #188 found.

2) Game time is frozen when searching containers, but the reload timer isn’t.

3) Regarding #59: If you hit the Mouse Button once and release it directly, the M16A2 will fire one bullet. If you hit the Mouse Button and wait a very short period of time before releasing, two bullets will leave the weapon. Waiting longer will cause three shots, regardless of how long you wait.
Regarding what the English Wikipedia says about the M16A2 burst mechanism (”The trigger group does not reset when the trigger is released. If the user releases the trigger between the second and third round of the burst, for example, the next trigger pull would only result in a single shot. Even in semi-automatic mode, the trigger group mechanism affects weapon handling. With each round fired, the trigger group cycles through one of the three stages of the burst mechanism.”, http://en.wikipedia.org/wiki/M16_rifle#M16A2), this is exactly how it should be.

Apart from that, I hat some strange crouch effects. Hitting [ALT-GR]+[DOWN] caused crouching toggled on, and [ALT-GR]+[+] as well as [ALT-GR]+[´] and [ALT-GR]+[#] caused the same effect, but only sometimes (All of this happened with a German “QWERTZ” keyboard layout).

Sorry for this wall of text, apart from these minor issues, it’s a great alpha and I’m looking forward to the final version.

Greetings from the other side of the world,
Askar

March 16th, 2010 at 6:48 pm
d3wd
 205 

I like the Romero movies too.
But kicking Zombies won’t be harmonic to any music in-game.
Will there be music in-game?!

But i don’t like the dark nights too, the player/gamer should be able to enable to switch the Mainlight (above) to Activated and things like that. And maybe you could add a working Musicmachine to confuse Zombies and raise moral or something like that.
And Microwaves should be explodeable _ so you need energyslots. :D

Okay.
I will eat some chicken now.
Cu

d3wd.

March 17th, 2010 at 8:22 am
keatosimo
 206 

:) :D :) :D :) :D :) :D :) :D :( :D :) :D :D

March 17th, 2010 at 11:15 am
josh
 207 

Con! your online! are you back home or still in the U.S.

sorry for off topic.

March 17th, 2010 at 12:31 pm
Con
 208 

Hey, i cant access the alpha…i wanna play too.
When i click on the link the screen shows up: Union City Alpha 7.0 or whatever underlined in red like the rest of them, but you cannot click on the “play” button. What gives? Did you close it or something?

March 17th, 2010 at 1:21 pm
Calvin35
 209 

Oh Con, how you amaze us ceaselessly with your tireless work, fabulous production, and tidbits of alpha versions, to finally give an amazing product. Keep up the good work Con! ^_^

March 17th, 2010 at 2:40 pm
Cade
 210 

Hey con can you somehow make it so you can shoot bodys on the ground thats always fun or ragdolls, I played the demo and it feel a heck alot like Fallout 3. Cant wait for it to come out. stuff i love for you to think over is more weapons,stuff,and zombies. Thanks!!!!!

March 17th, 2010 at 2:42 pm
Matthew
 211 

omg I CAN’T w8 for the game!!!!….
when will it be out?!??

March 17th, 2010 at 3:22 pm
Huan
 212 

Very much, I am liking the interface and the mood set by this demo. The random and useless items, like paper clips and paper weights, are a nice touch. This is something similar to what my imagination expected when playing the previous Last Stand games and choosing the search option.

If only there were Super Boots to let you search everywhere before the time ran out. Thank you for the preview and I hope that you move forward with this game.

March 18th, 2010 at 4:09 am
Stryker
 213 

Awesome alpha :)

But kicking zombies? It doesn’t look nice… Please leave them with scratching and biting. And one more thing… I like one-hit-one-kill from TLS 1 & 2 and when I saw zombie hiting about ten times to kill… IMHO the humans should be weaker and it’ll make the gameplay more stressful :)

March 18th, 2010 at 7:15 am
Jimmy F
 214 

Nice alpha! :D

Is there going to be a hotkey for bringing up the inventory? Cheers
- Jimmy

March 18th, 2010 at 9:39 am
jdk
 215 

Hi there, thanks for the game, I really enjoyed the other two, but I had a few problems with it, like the containers instantly respawned all the items, so I could basically just grab all the money I wanted and just keep going with that. The handgun seemed a bit weak, it took eight shots (even if I COULD grab as many bullets as I wanted) but it seemed to take three slashes with the machete.

March 18th, 2010 at 4:03 pm
JD
 216 

two problems I ancounter:

I play this game on a mac, and so far after 10 minutes of wandering around I encountered 0 zombies despite armed with an AK and a shotgun each with hundreds of ammo

the second problem is that after I go through a door the character would glide forward with its torso flipped upside down with legs still on the ground.

March 18th, 2010 at 10:47 pm
 217 

Well, i dont know if you already have dealth the fastfire problem. if you shoot, and tap, tap, tap weapon switch key (space) then you can shoot extreme fast…that also includes other bugs, as 10 ammo clips falling together, sounds dont get chance to play properly, and some of the hits wont register.

Also nifty idea is to sell advertising inside the game. You could spray Armorgames logo at the wall for an example…if you get paid for that.

Also you might want to add dynamic shadows to obsticles, like boxes…players with good computers would have a nicer expierence.

If you find any my suggestions worth doing, then you can contact me…and ill give you another ones…

March 19th, 2010 at 7:46 am
d3wd
 218 

Will Zombies In a stairway take damage on shove? (they could fall out of a window and things like that.)#

Will there be stairways in the game at all?! :D

d3wd

March 19th, 2010 at 8:03 am
Amnesjr
 219 

ZOMBIES ARE NOT SPAWNING 24/7
is there a way to fix that?

March 19th, 2010 at 4:26 pm
Cade
 220 

Hey con, ummm a little glitch i encountered is the machete has a flashlight (lol) and and i cant wait till its dont it has a Fallout 3 feel to it that I love.

March 19th, 2010 at 5:11 pm
jay yu
 221 

I love the new alpha but I don’t like how 1. you cant evade damage and 2. arent zombies supposed to try to bite you in 2d shooters? instead of attacking you till you fall on the floor and die like 3rd person shooters?

March 19th, 2010 at 6:06 pm
Diggyb
 222 

hey things like batter up and future weapons don’t have an effect. is that a bug or just haven’t added it yet. also sometimes there will be like a batter up in a bookshelf and I take it and i stay in the same room like a second later its still there no matter how many times i open the thing.

March 19th, 2010 at 6:12 pm
chris
 223 

have u came back from the flash thingy yet , i cant wait for you to tellus all about it

March 20th, 2010 at 5:09 am
Jinby
 224 

Um, dunno if you already know this but, if you hit R with a melee weapon it the reload bar will pop up and if you switch to a gun it won’t reload till the bar goes away.

March 20th, 2010 at 9:32 am
Conor
 225 

Urm is this a playable beta or just like an update saying what will be in it? I’m new and I don’t really understand.

March 20th, 2010 at 6:32 pm
Thomas
 226 

Played the alpha after recommendations from my son, very nice!
Have a comment in common with many others; loved the zombies getting back up!

March 20th, 2010 at 7:44 pm
Thomas
 227 

Oh yeah, small bug (you may be aware of it) when you crouch with a melee weapon and attack your head seems to appear where it is when you are standing. Looks funny :)

Cheers

March 20th, 2010 at 7:54 pm
Hollows
 228 

Llllllllloooootttttsssss of posts.
Hey, I hope you toss in some zombie ambushes and that you get creative with it. I want to see them climbing outa boxes and falling off roofs and stuff.
Looks like there’s still alot of work to be done in the long run, so please release a game that is “complete” rather than rushed one.
Thx for your great games con =)

March 20th, 2010 at 9:59 pm
Conman
 229 

Dude i found a bug that when i crouch and attack the zombie with the machete ma head goes out of ma torso

March 20th, 2010 at 11:15 pm
pepsi adict
 230 

ok lets see here considering what i just read, i doubt this game will come out in the next 1or 2 months but i can amuse myself with the alpha games,
but that’s not what i wanted to ask,

what i wanted to know is, is there a way for me to donate some money to you, paypal or something like that?

March 21st, 2010 at 3:20 am
ThatWeirdGuyStaringatYou
 231 

Not to bug you, but when is this game possibly going to be done? I have been atwitter with excitement for a long time, as has everyone. Also, how are the manuals going to be used in the game (as in, when can one use it)?

March 21st, 2010 at 8:02 am
pepsi adict
 232 

if you push while you crouch your head goes off

March 21st, 2010 at 8:49 am
Threatt
 233 

Con to answer your question about number 14, i think what he’s talking about is when your hit by a zombie in most of the resident evil games (i play 5 like i have no life) but they only take so much damage then they back off, so something like that?

March 21st, 2010 at 9:21 am
gabetrain11
 234 

theres a bug where i have the machete and its like out of my hands and i cant move but i can jump and i cant search any more the machete is right by my hands and wont move

March 21st, 2010 at 12:32 pm
laaaabisssshhhh
 235 

hey
i cant access the alpha or beta or emulation or whatever the hell it is
also its been almost a month since your last post

March 22nd, 2010 at 1:22 pm
MegaMonkeyChunk
 236 

Great Alpha.

Can’t wait for the full version.

March 23rd, 2010 at 7:15 am
MegaMonkeyChunk
 237 

Also, the SCAR-H and FAL shouldn’t share ammo with the AK.

March 23rd, 2010 at 7:16 am
zeze25
 238 

sorry to ask but will there be more alphas and suggestion chances ( like what assault rifles to have ).

March 23rd, 2010 at 8:15 am
zeze25
 239 

before the game comes out

March 23rd, 2010 at 8:16 am
BJArana
 240 

one thing that annoys me is the shotgun reload. Instead of reloading it shows the word Reloading. Great Alpha though.

March 23rd, 2010 at 8:45 am
door123
 241 

after you realeshed the new last stand will you make a new warfare? or will you be working on something else? (sry for my eng).

March 23rd, 2010 at 1:43 pm
Thezombkilla2314
 242 

i have aLOT OF ZOMBIES i think i know the answer to your problems with “no zombies” you just wait till like its night in the game

March 26th, 2010 at 4:40 pm
Justin
 243 

I was wondering how you put on the clothes you find (If you can yet) and also what that head shaped button is for, the one beside the inventory button?
Hope you havent had to answer this question for someone else

March 26th, 2010 at 9:21 pm
Justin
 244 

Oh and I forgot to ask this too, what is the food used for and how do you use it?

March 26th, 2010 at 9:24 pm
Justin
 245 

What are the stats and what do they effect/do? Or should I look at the faq? and where is the FAQ, if it exists?

Yeah, check the fact sheet in the upper right. It’s got links to a bunch of stuff that covers most of your questions.
- Con

March 26th, 2010 at 9:40 pm
d3wd
 246 

Please Try to make an “From Dusk Till dawn” game when you finished this.
Google for Joachim Witt - Tri Tra Trullala [It's music.] as Inspiration.

cu, d3wd.

March 30th, 2010 at 12:40 pm
Connor
 247 

Hey con for the flashlight you could have a hand crank that the player could use to recharge it.

also on the M1911 pistol it says it is a fully automatic carbine in the decription

Someone has been playing Metro 2033…
- Con

March 30th, 2010 at 12:41 pm
sherman
 248 

Z0mg Instant NOODLES! PL0x lol

March 30th, 2010 at 4:09 pm
 249 

dude i love every thing u got going i just ask for one thing and i think every one would like it Weapon jamming i know u said i wont be in but that would make the game more life like and more fun

I think the complete opposite.
- Con

March 30th, 2010 at 10:22 pm
Ghost
 250 

When i put away the knife or baseball bat i cant get it back

March 30th, 2010 at 10:47 pm
Shadus15
 251 

The alpha is great, but wasn’t the full version apposed to come out on march somethin?
P.S. no hurry just wonderin

That was the original plan, the plan has changed somewhat. I’m shooting for the end of April at this point.
- Con

March 31st, 2010 at 3:45 pm
Specials
 252 

All of your games stand out to me as some of my favorite flash games, but I particularly favor this series.

First of all, as you get closer to the release will you continue to keep posting the beta/alpha versions?
I recall that for the 2nd game I downloaded it as soon as it was released as it had a nice exploit in it (if you pressed pause when you were reloading the shotgun you continued while everything else froze).

Is there any method to use any med kits or skill increasing items in this version?

I don’t know what scripting you’ve done for the zombies but I have an idea to add some variety to the game. I think it’d be really interesting if you had two general game modes (maybe with individual difficulty settings as well), one that keeps the zombies as is. Running, climbing, vicious, and smart or at least instinctive horrible zombies to make the game exciting. And a more leisurely mode, the zombies could the stereotypical shuffling, dumb, and slow version. I wouldn’t mind being able to explore the game and get a good feel without having my adrenaline rise on me XD

And finally, would you post a list of the console commands you have right now? Pretty please?

Cheers, good work Con.

Betas will continue, yes.
Medkits yes, skill stuff, no.
The zombies will be a bit dumber in the Run and Gun mode I’ve got planned.
- Con

April 1st, 2010 at 8:47 pm
Matt Lemieux
 253 

There is an ice skating glitch where if you hold crouch+move, then release crouch, your character ice skates.
Great Alpha!

April 2nd, 2010 at 10:06 am
midget2
 254 

Love it…. But i have a question. Will you be able to use a melee weapon while jumping? i tried a couple of times but he just stops in mid air then slices instead of continuing to jump and swing at the same time. guns however were working fine

Nope. Problem is I don’t have the ability in flash to blend animations. Hopefully it won’t be something you need to do.
- Con

April 2nd, 2010 at 1:03 pm
me
 255 

how do u use stuf in the aid section like bater’up or change cloths

You can’t right now.
- Con

April 3rd, 2010 at 10:10 am
Cade
 256 

nice work. cant wait, hey i got a gas mask why cant i put it on? anyway cant wait till you add more or finish it.

April 3rd, 2010 at 4:08 pm
 257 

your head pops up when you crouch and attack with a melee weapon.

April 3rd, 2010 at 5:44 pm
Tanner
 258 

The new version is cool but you can’t equip clothes.

April 4th, 2010 at 9:28 am
Shadus15
 259 

Guys it is the Alpha give the guy a break. Plus this is a whole different ball game than just hidin behind a barricade. Oh thxs for the possible release date on april.

April 5th, 2010 at 4:49 am
manhunter5
 260 

How do you equip clothing? Other than that, great job. Also, it needs more weapons &zombies in each room.

Read up the comments a bit. Please.
- Con

April 6th, 2010 at 7:19 am
manhunter5
 261 

how many weapons are there? I found the machete, FAL, AK-47, and the PPM-9.

Lots, I really don’t know at the moment.
- Con

April 6th, 2010 at 7:26 am
Connor
 262 

Hey Con you should be able to curb stomp a zombie that is on the ground

April 6th, 2010 at 11:30 am
 263 

classy game really good so far but when is it going to be released man im dying here man

will u and zombies with no legs and stuff like that

theman2247

April 7th, 2010 at 5:48 am
nai tenshi
 264 

hey con

loving the alpha, but i came across a glitch you may not have noticed. when you reload the alpha the character changes in appearance. the inventory is still the same but i just thought you may want to know.

Yeah, it’s set to randomise character appearance at the moment.
- Con

April 7th, 2010 at 6:02 pm
HeadKiller
 265 

Hey , you have been keeping quiet. So something big is coming out?

April 9th, 2010 at 3:34 am
 266 

Nice alpha but i found 2 kind of bugs i dunno if it got commented that if you walk then crouch your character will glide.

Then, i found a fake death zombie and shot him to death and he stand up just to die will this get fixed?

Yep.
- Con

April 11th, 2010 at 4:59 am
Darkviolator
 267 

the cash piles up will you make it add up?

April 11th, 2010 at 5:04 am
Raven
 268 

nice alpha, but i found 2 glitches
1st glitch - Walking then crouching will make you glide

2nd glitch - the death animation of the zombies standing up so when i kill a faker it stands up just to die :D

April 11th, 2010 at 5:11 am
kingkorps
 269 

I found an office dressed dude with no pants with a tennage girl zombie LMAO

April 11th, 2010 at 5:31 pm
deszka32
 270 

Lol its just awasome! all the things, just 1 thing:sometimes the zombies are disapear,i mean there is no zombie in any room.(funy thing:i tryed play it on ps3 an’ i can play it!!just there is no weapon change or search but i can walk,hit enemies,open inventory and more, try it home!!!)

April 12th, 2010 at 8:02 am
zachary
 271 

dude i cant find anything other than machetes and 9 millimeters

April 12th, 2010 at 10:33 am
zachary
 272 

9 millimeter pistols sorry

April 12th, 2010 at 10:43 am
Dikke4eD
 273 

Hey, when will the next alpha, or hopefully beta be released, this one has been posted over a month ago.

April 13th, 2010 at 5:40 am
Dikke4eD
 274 

I also found a bug, if you keep walking right through a door, the walking animation stops

April 13th, 2010 at 10:01 am
steve
 275 

i kind of realy liked the other last stands better beacuse of the fact that it was sord of like a tower defence game in a way but realy better

April 14th, 2010 at 7:23 pm
cbg
 276 

Hey con, im a HUUGE fan. but i wanted to point out some discrepancies that i experienced (i know its an alpha but i thought these where important.) the FAL and the SCAR both seem to do the same damage, however the FAL has a much longer barrel than the FN SCAr meaning that the amount of damage delt per shot is more severe. also it seems as if the 1911 is more accurate than the FAL, a rifle prided for its accuracy. moreover it the fact that all the rifles share the same accuracy is a little annoying seeing as the m16 is much more accurate than its carbine counter-part the m4 yet their represented in the game as having the same accuracy this is also the same for the scar and the fal.
thanks so much,
keep up the awesome work

April 16th, 2010 at 3:39 pm
smilehoved
 277 

everybody i found a funny bug try to croung and press space bar

April 20th, 2010 at 2:05 am
Jas
 278 

Man the shoving is really funny hes like throwing the weapon to the zombie

April 20th, 2010 at 2:58 am
Lare
 279 

Seems really nice, but it’s kinda annoying that you can’t avoid getting hit with a melee weapon. Would be nice if the melee weapons would automatically push the zombies back a bit.

Just saying…

April 22nd, 2010 at 12:57 am
ZenJohnny
 280 

Outstanding! Last Stand is my favorite online zombie game. I’m really looking forward to the next installment.

April 29th, 2010 at 5:28 am
DigitalPixel
 281 

i was jumping like crazy when i found at yesterday that LS was still alive. Then i got excited and played it and forgot to leave a comment.

Bugs: common ones: head floats when melee while crouching, melee animation for guns are also on melee weapons(i.e. knife, bat and machete.)
Rare ones: i thought others were joking when they said they found big weapon (m4, ak etc)
found one myself xm8, the bug was the character holding the rifle inappropiately, to be specific in cannon, bazooka kind of way.

suggestions: though i wouldn’t suggest more of weapons, more animations (sneaking, etc bs) and other crap, cause you picked a great arsenal of course. The only problem was that when you walk towards the door or lean on it. You automatically get to the next room, it would be awesome if there was a button to use a door, perhaps you can combine it with [E] and just label it with ‘action’ instead of ’search’? can we search a cabinet, drawer, shelf etc only once?

question: what is the function of the head icon (the one beside the backpack icon)?

seems like a wrote more of a full written review of the alpha ^^ hope you wouldn’t mind.

April 29th, 2010 at 3:24 pm
Elijah
 282 

Melee is frustrating- its just hitting. What would be good is if when you hit them, they got pushed back, but weapons degrade and break. That way you wouldn’t be able to abuse it.

May 1st, 2010 at 1:45 am
Zack
 283 

Hey con, When the game comes out will you be able to lpay online type thing with other people? Will there be ranks?And will there be a sprint option?

P.S Great job on the Alpha!

May 1st, 2010 at 6:11 am
Mr. A
 284 

Hey con ive read a couple comment and saw alot about batteries and such but are you gonna make so that you’ll need batteries for alot of stuff such as lighting and other tools for survival that you would find?

Not sure yet. Depends how annoying it’ll be.
- Con

May 1st, 2010 at 4:45 pm
Sergi
 285 

Mmm I like this and I found a bug, when I want to hit with melee crouched, the char make something crazy! hehe funny too but it seems to hit stand not crouched. Ok, another thing I’m thinkin about is you can make that things useful, ex. you can smoke that cigaretes or make some weapons with that parts or something like this. Its easy to say that when I’m not going to make this game but maybe that helps you, its a hard work, a good one. Srry for my english mmm oh i forgot one thing! may the clarity be with you hahah joke joke

May 2nd, 2010 at 9:43 am
ehw
 286 

Can I use ~ to type in a command for more zombies to appear? Or better weapons? Please?

May 2nd, 2010 at 12:47 pm
ehw
 287 

woah con did you fix the lack of zombies problem cause they appear more often and I got a a ton of cool weapons.

May 2nd, 2010 at 5:38 pm
ehw
 288 

someone might have already mentioned this but the shotgun has infinite ammo; it’s stuck at 900 shells. not that i mind. also having wheres wilmo in your inventory actually does seem to improve looting chances.

May 2nd, 2010 at 5:54 pm
ehw
 289 

I was wrong. the shotgun does not posses infinite ammo; it mearly starts out with the same amount of ammo everytime you open or close the window. since shotshells are not a type of ammo you can pick up, i assume you put this feature in on purpose. the SCAR-H works in a similar way. im not sure if possessing stuff like future weaponry actually upgrades weapon power like I assumed with the where’s wilmo? upgraded your searching. by the way, con, good job on the shotgun shell ejection animation; the shells fall quite well. oh yeah and if you shoot and shove at the right time the characters head disappears shortly. other than that good job.

Yeah, none of the books are working at the moment, but they’ll up your skills. Shotgun shells aren’t in as an ammo type yet, I was in the middle of doing all the ammunition setup in this build.

Cheers, on the shell ejections. It’s all physics based stuff as opposed to animations this time around.
- Con

May 3rd, 2010 at 3:51 pm
 290 

this game is so awsome but it is taking so long to make it! no offense to the creator not like that you rock keep making great games

Yeah, it takes time.
- Con

May 6th, 2010 at 4:03 am
igotnousername
 291 

mann. i think i need to play before commenting..
when using a pistol then shove.. the gun pistol balances at his hand o_O. this character is athletic.

crouch then shove = Floating head and short guy.

May 6th, 2010 at 9:15 am
Gustavo
 292 

Hey con, great work dude! just tell me something, when (not exactly) the game will be official on air and if that beta have sound. thanks for the attention.
-Gustavo

Some time in the future.
Oh and no sound in the alpha.
-CON

May 6th, 2010 at 3:12 pm
Luke
 293 

I have not read through all of the comments so i do not know if this has allready been mentioned but there is a bug where you keep tapping “E” and searching the cuppboards and book shelves and it refreshes random items in there,

Also Great game so far Is there any news on the possible release I cant wait for it :)

Keep up the great work

Not a bug, it’s that way for testing.
- Con

May 6th, 2010 at 5:05 pm
Luke
 294 

why is it so hard to come by any decent guns i have spent quits a bit of time mesing around with the Alpha and i have not yet found nothing more than the two pistols is this all that there is in there or what? if there are more guns could you please make them as accessable as the “crappy” and “useless” items or better stil release the actuall game itself it is long over due!

Oh ok, I’ll just release it as is then. Enjoy your 3 rooms!
- Con

May 8th, 2010 at 6:35 pm
Luke
 295 

Oh and another thing the Guy moves Slower when he has his flash light on I hope this is not a deliberate attition and more of a correctable bug

No he doesn’t. It’s probably the performance of your computer chugging down when the flashlight is on.
- Con

May 8th, 2010 at 6:44 pm
Mike
 296 

Some people say there is a 3rd Last stand in construction is this the 3rd or there is no Last stand 3 are there gonna be many rooms and you can go to different houses and cities like when you click house it has circle and you have to explore the house for survivors and supplies.

May 29th, 2010 at 3:13 am
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