Progress has been a bit slow the last few weeks as I work my way through some tax stuff and other bits and pieces, but some progress has happened. I’m almost at the point where I can start actually building the world, getting the story sorted out and actually structuring the game.
New Features:
- Start of the quest system / NPCs.
- Explosives, only one weapon at the moment but the code for all types is there now.
- Changed the weight system to stop you dead when “Overloaded”.
- Changed the light system to have 28 different states rather than 11.
- Revolver weapon type added.
- Grenade Launcher weapon type added.
- New ‘exploded’ death animations.
- Added screen shake to weapon firing / explosions. Can turn off in the options.
To test all the weapons use the console (~ or F1) and type in “battleReady()” without the quotes and hit enter. This’ll give all the weapons, which will most likely overload your character meaning you’ll need to trash a bunch of them before you can move.
*Added F1 as an alternative console key.
*The console is for testing only, it won’t be available in the final game.
PLAY THE LAST STAND: UNION CITY – ALPHA 0.94
If you have a BUG, then you can report it here: Report a Bug. I do read through these when I’m going about bug fixing.
COMMENT GUIDELINES- Don't ask about release dates.
- Don't ask about things that don't exist in the game.
- Don't leave suggestions.
- Don't leave bug reports.
Comments in breach of the above conditions will be deleted.
Most questions are answered on the Frequently Asked Questions page.
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