This entry into the Last Stand series is a prequel of sorts and as such has a new story to tell. Who is at the centre of that story is up to you. You’ll create your character from the bottom up or you can select from a few presets if you can’t be bothered.

Custom creating your character though will allow you to play through the game how you want to. From handgun specialists to big beefy brawlers to smooth talker, there’s endless options.


Appearance
You won’t be playing dressups straight away but you’ll be able to determine the look of your character right at the start. Customising your characters appearance will allow for changes to:
- Gender
- Hair
- Skin
- Face
- Facial Hair


Vitals
Your characters vitals are the core set of stats that keep you alive. They include Health, Stamina and Nourishment and Sleep. Depending on which game mode you’re playing, you’ll have all or a few of these to worry about. Health and Stamina are present in both games and determine your character’s life and how active your character can be respectively.

Nourishment and Sleep are only available in the Survivor game mode, so you’ll need to make sure you eat and sleep. Not doing so will affect all of your skills gradually and may even kill you if you’re not careful.


Attributes & Skills
Each character in the game will have a set of attributes that will determine a number of factors throughout the game. They affect things such as your carry weight, health, melee damage, firearm accuracy and how much food and water you need. The base attributes are: Strength, Endurance, Intellect and Precision.

There are 14 Skills available, with each one falling under the influence of one of the base attributes. If the player has a high Strength for example, all of his/her Strength Skills will recieve bonuses. The Skills available are as follows:

Strength Skills
Blunt Weapons - Clubs, bats.
Blades - Knives, Axes and chainsaws

Precision Skills
Pistols - Covers automatics and revolvers
Long guns - Shotguns, Bolt Action Rifles
Automatics - SMG’s and Assault Rifles
Special Weapons - RPG’s etc
Traps - Ability setting traps

Intellect Skills
Explosives - Grenades, Molotovs etc
Security - Locks, keypads, computer systems
Searching - Effectiveness of searching
Speech - Helps in conversation
First Aid - Healing ability

Endurance Skills
Fitness- Reduces energy use.
Survival - Reduces the amounts of water and food used.


Levelling
As you progress through the game you’ll earn experience (XP) and work your way through levels. When you hit a level, you will be provided with skill points. There will be bonus skill points available to your most used skills, this is to replicate your character “getting better” at a task by repeating it.

You can choose to assign your skill points to the most used skills or put them into any other skill and not recieve the bonus.


That’s about the basics of it. I’ve been prototyping the leveling system and working my way through a huge number of levels to determine how many skill points should be handed out etc. What the level cap and how many points you’ll assign to Attributes to Skills isn’t quite finalised yet, but it’s getting there. Until next time!

- Con



171 comments so far

Alex
 1 

the Character customization seems great. I love games with in depth customization and this seems like it will deliver. Can’t wait to play it when it gets out. just as a random suggestion while i am commenting you should make a survivor you can get in game named Con which would be you.

Hah, hadn’t thought of doing that. I think I might just do that.
- Con

November 9th, 2009 at 7:02 pm
Caleb
 2 

Thanks for making such awesome games. I look forward to the last stand 3 coming out.

November 9th, 2009 at 7:08 pm
Caleb
 3 

This is like the game thing thing 4. You should try it

Really? I only breezed over that game.

EDIT: Just replayed it, it’s kinda not really similar.
- Con

November 9th, 2009 at 7:11 pm
Ari
 4 

Is there a major/minor attribute/skill system?

Not sure what you mean, Ari. Examples?
- Con

November 9th, 2009 at 7:12 pm
matt
 5 

con i’ve always wondered how do you do this all by yourself do you prefer to work alone?

About 20 years of practice and yeah I do prefer to do my work alone. Nothing is truer than the old idiom “If you want something done right, do it yourself”.
- Con

November 9th, 2009 at 7:20 pm
Hollows
 6 

Nice, looks like it’s modeled after Elder Scrolls, it should work out great.
O yeah, Fallout was made by the same guys, probably used the ideas from there.
Last thing, are you going to design it to random clothes (no bonuses of course) or the same clothes same color at the start of every game? Since they cant be chosen.


Yeah, it’s kind of a mix of all the Bethesda games systems, as far back as Morrowind. But of course it all has it’s roots in the old pen and paper RPG’s I used to play.

Clothes will be a set starting outfit, with the ability to find and wear different clothing. Some of which will have an effect on your character (no magic strength buffs or anything though).
- Con

November 9th, 2009 at 8:19 pm
shadowlyday
 7 

con,have you ever thought about adding perks(i know it is kind of a rip off of fallout 3 but it is a good system).also you should put in a katana,I’d be greatful.

November 9th, 2009 at 9:06 pm
draako
 8 

the leveling sounds pretty awsome, but with alot of the ideas coming together it doesnt seem like u will be able to ply this game without having to download it!…just wondering if that is ur plan or not… an also u should make a bush and obama zombie!

November 9th, 2009 at 9:06 pm
Jake
 9 

This looks awesome dude, can’t wait.

One question, is it gonna be possible to be able to pick up “shields” for defense? Like pushing back zombies with chairs, ect.

November 9th, 2009 at 9:26 pm
Kr0no666
 10 

I think what Ari means is minor skills that affect your major skills (strength, agility etc.) like in elder scrolls 4 and fallout 3,

anyway nice looking setup

Yeah, I think if he’d read it he’d see that skills are broken into sets under each of the core attributes Strength, Endurance, Intellect and Precision. The base number at the moment is 5 for each attribute, with a max of 10. Every point over 5 adds to skills in that skill group.
- Con

November 9th, 2009 at 11:04 pm
NATO
 11 

is there going to be a maximum of survivors?

November 9th, 2009 at 11:50 pm
Thomas
 12 

Hey Con im a massive fan of yours. Anyway, I just wanted to say that it looks like it has similar features to Fallout 3. The whole traits idea. Also a cross of Oblivion (awesome games). Also, do you have a team or something? You could make a good ammount of money releasing to iTouch. I would pay for it =D. Anyway, do you do much modding? It looks like you get some of your experience from pretty advanced modding in the past. What programming language do you use? Oh crap, reading back, it looks like I’m interrogating you. Sorry! Just wanted to say you are an awesome programmer and I look forward to Last Stand: Union City!

November 10th, 2009 at 12:21 am
-'Frozen'-
 13 

Make sure when you get survival really high you wont need to sleep id hate that =P

November 10th, 2009 at 2:15 am
 14 

Wow its really based on Deadfrontier, but the difference is that its not Top down, it needs massive crticism

Wow its amazing that I’ve never played Deadfrontier in any depth and that reality is an amazing basis for a lot of things. Also about a million different RPG games that have been around since 1970. What’s your criticism?
- Con

November 10th, 2009 at 2:58 am
 15 

Thank You Con,

*Blesses you with his level seven staff*

By the way that “Con Character” should be unlockable, and extremely evil…

November 10th, 2009 at 3:20 am
Ari
 16 

I mean are players going to choose major skills or attributes which receive bonuses, or is it going to be a solely usage of the skills affair?

November 10th, 2009 at 3:37 am
Gabriel
 17 

Hi, Con. First, your job is fantastic. I have a lot of friends here in Brasil that love your The Last Stand franchise. Second is a doubt/suggestion: the characters (main and secondaries) will have a kind of zombifing curse? For example: if I got a bite from a zombie, I would keep playing normaly helping my surviving friends until zombify? The same would work for the other survivors? Thanks!

November 10th, 2009 at 5:31 am
 18 

Well, I’ve already thought out my character; “The Nerd”

Focuses on precision and intellect, but horrible in strength and survival.

Awesome system Con, could lead to lots of discussion for the best one.

November 10th, 2009 at 5:58 am
DaViper
 19 

Wow, i’m shaky with anticipation, but i have a question. When the story is finished will there a sandbox-type mode where you can continue slaying zombies?

Really lookin’ forward to Last Stand: Union City, keep up the good work! no pressure…

November 10th, 2009 at 7:31 am
Psycho
 20 

Now lets wait for the Weapon customization :D

That sounds awesome. It will be your best Game till now!
I loved the 1. and the 2. Last Stand, the 3. will own both.

I think it would be awesome, if you meet the charactar from Last Stand 1, and 2.

In Last Stand 2, you had to reach Union City, why not include the Guy from Last Stand 1&2 into the 3rd?

Greetings
Psycho

http://www.conartistgames.com/index.php/faqs/
- Con

November 10th, 2009 at 10:13 am
Exeara
 21 

Hey Con, Will there be features such as Your character being a lefty or righty? (Hand wise)

Nope.
- Con

November 10th, 2009 at 10:31 am
Exeara
 22 

I mean in character creation.

November 10th, 2009 at 10:35 am
Jaib
 23 

I am seriously looking foward to this game and literally can not wait for the 3rd instalment, and i was just wondering would you be able to incorporate a system into the game, where you could command your team and like tell each individual to go to a certain point in the level so they will be able to set up some sort of defensive perimiter, if you know what i mean? so like telling them to follow or something and stay at certain points??

November 10th, 2009 at 11:08 am
rayman (the hippie)
 24 

man awesome nice

November 10th, 2009 at 11:13 am
Joey55
 25 

I think if you keep the base skill levels at 5 and the max at 10 it should be pretty good. I like RPG games but not when every skill is specific and takes forever to max out. For example instead of simply blades overall they put knives, shanks, short swords, long swords, claymore, battle axe, ect… as separate classes. I like to just play the games not sit there for hours trying to figure out which skills I should have. Also weapons are included in the “bonus skill” section aren’t they? Like if you use a shotgun or revolver all the time you’ll get better with that weapon?

You’ll get better with that weapon class. So using the revolver a lot will give you the opportunity when you level to get 3 points into Pistols (the revolver’s weapon class) instead of 1 if you hadn’t been using it.
- Con

November 10th, 2009 at 12:28 pm
 26 

i think the strength should have more traits under it. like breaking down doors and carring objects and stuff. after all, nobody would ever put an attribute point on it. looks like itll be ausome, all though lot of poeple have said theyll deliver but never do.

Strength will be used for determining your carry weight as well as other checks, such as breaking grapples of zombies, so yeah, it’ll be handy. Combine that with the fact that it is the base for your melee damage and that there may be times when you’re only going to have a melee weapon available, due to running out of ammo.
- Con

November 10th, 2009 at 12:29 pm
Paul L. (Demonboy50)
 27 

Nice, now for the skills and attributes. It’s an awsome set up, but are you making it like “Sunny 2″ (online game, search it up if you don’t know what I mean) Where you choose a type of person.. Like, Soldier, Boxer, Or something like that? Becuase I kinda hate that, like I want to just go along with the leveling up from like… 5 on everything. Makes it harder and longer :P

You’ll assign your points in the beginning how you like. If you don’t want to do that, you can choose a
“background” which will assign your attributes and skills for you. Then as you level, you’ll be able to apply skill points however you like.
- Con

November 10th, 2009 at 12:30 pm
palau
 28 

hey Con remember i told you about that minigun you said it is mounted ore something like that well that gun can be carried, it’s portable 2 but it’s very heavy , you can look it up on google if you have the time and if you want to add a super weapon :)

P.S. Game sounds perfect !

Yeah…I don’t think I’ve ever seen a portable minigun outside of Predator. Not going to happen. Might have to stick to Halo 3 for your walking minigun shenanigans.
- Con

November 10th, 2009 at 12:39 pm
Jester420
 29 

Is the base you’re defending permanent requiring maintenance like in Last Stand 1 or repairable bases as you travel like in Last Stand 2? Does repairing require materials? Are there gonna be any hostile survivors? Moral bar for each survivor? Sanity bar? Entertainment requirements to keep moral and sanity up? Social problems within the group? Weather affecting building durability and travel? Karma? Damage bonuses depending on which area you hit? CQC weapon and firearm maintenance? Immunity to natural illnesses? Random characteristics of the zombie virus per campaign mode such as faster, smarter, stronger, zombies? Different ways the virus spreads besides biting such as rivers? Entire major countries available to explore? Landmarks such as the white house, golden gate bridge, statue of liberty, etc. in the background to make it a little more detailed? Different personalities among the survivors such as favorite foods that boost moral more? Survivor limit number based on space and food available? Vehicles? Uh, I can’t think of anything else right now. All of these things were just off the top of my head.

No to everything but damage bonuses based on location, just like the previous 2 games.
- Con

November 10th, 2009 at 1:11 pm
Alex
 30 

your welcome Con i feel like i have achieved something since i came up with an idea you are putting in your game. I just hope i don’t let you die when it comes out because well who will make the sequel if you are a zombie?

November 10th, 2009 at 1:18 pm
 31 

Now can you post a list of weapons and there damage?

Much later.
- Con

November 10th, 2009 at 1:43 pm
gamergirl
 32 

how will healing work? will it be instant like in many games or will it take time like l4d?

It’ll take time, a few seconds like L4D. Your First Aid skill will determine how fast you can do it and how effective it is.
- Con

November 10th, 2009 at 1:55 pm
Someone
 33 

Can’t wait looks awesome.

Will choosing different backgrounds, like cop or chef, change the start of the game in any way?

Not at this stage, no. They’re just templates for attribute and skill distribution.
- Con

November 10th, 2009 at 2:01 pm
Galedeep
 34 

This just keeps getting better and better, can i ask some questions though?

-Will we be able to change what the survivors wear?
-Will there be items like helmets, vests and such?

Maybe and yes.
- Con

November 10th, 2009 at 2:16 pm
 35 

QUESTION(S)

At the beggening do you get points automatically to distribute? Or do you have to wait until you level? Oh, and if you do how many points do you start with?

Not sure on the numbers yet, I’m still playing with the prototype. I might even post the prototype at some time in the future to give you guys an idea of what early game dev stuff looks like.
- Con

November 10th, 2009 at 2:27 pm
Mario
 36 

hey con after you make this have you ever thought of making a consel game?

I added this to the FAQ, and it’s your fault! ;)
http://www.conartistgames.com/index.php/faqs/
- Con

November 10th, 2009 at 2:36 pm
Max
 37 

I think each skill should have an unlockable temp perk. e.g. level 5 strength gives perk of berserk or level 10 precision gives double tap or crackshot…

November 10th, 2009 at 3:55 pm
 38 

Duel Weild Skill? Don’t tell me you didn’t add it…

I didn’t add it.
- Con

November 10th, 2009 at 4:03 pm
whats His Face
 39 

please tell me the survivors wont be retarded and not ****ing fire at the zombies……..

(.Y.) LOL

Bewbs. You don’t really deserve an answer like this, but for the benefit of everyone else…

The survivors in the previous Last Stand games were “stupid” because of performance issues. Basically I had to slow down their A.I routines because they were firing way too much. With the main character firing and 4 survivors all firing, it resulted in loads of bullets flying around. Each of those bullets needed to check their collision with each individual zombie, then they needed to check which one of three impact areas on the zombie. So, that works out potentially to be 20 (or so bullets) x 24 (max zombie collision areas) which is about 14480 collision checks each second. So yeah, they fire slow and aren’t great at reacting.

- Con

November 10th, 2009 at 4:14 pm
bubbleboy231
 40 

you did very good on the skills but what I want to know is there a way to max out your character completely? also have you thought of going to the zombie side completely,like send out different zombies using the warfare type of troop(in this case zombies) delivering. where instead of resources you have raw meat, you need meat gatherers, and stuff like that.
thamks- Bubbleboy231

There will be books available, like Dead Rising and Fallout that you can find and read to increase your skills. e.g the Whistler’s Grove Hunting Guide, +5 to Long Guns.

As for zombie RTS, nah. Got a bunch of other better ideas before I turn the tables.
- Con

November 10th, 2009 at 4:44 pm
Kris
 41 

Horay!! Molotovs!!
Really glad that you gave us some insight of what the leveling system will be like.
Also, will higher strengh effect the melee damage?

Sure will. It’ll be one of the primary factors in determining how much damage you do. It’ll be used for a bunch of other checks as well.
- Con

November 10th, 2009 at 4:47 pm
Kevin
 42 

It looks good but it seems to good to be true. Whenever someone tries to make a game this in depth it always gets to over the top complicated or the player has no idea what they’re doing. Anyway, good luck with the game. I cant wait untill it comes out!

That’s why I’m offering the two versions of the game, you’ll be able to turn on Auto-Levelling at any time. A lot of the complexity will be hidden and hopefully I’ll be able to convey the complex stuff where needed.
- Con

November 10th, 2009 at 5:02 pm
Irrelevant
 43 

So it looks great. A few things though:

-Can you play long enough to completely upgrade your hero?
-Will the game be extremely ( I hope not ) dependent on stats?
-If its a one lane system how will survivors follow you, and if they just follow right behind you doesn’t that mean that you cannot be attacked from both sides?
-I think you said to someone in a previous comment ( not in this topic ) that accuracy will be a skill you can upgrade. Will it?

Thanks for the update, Con!

Fully upgrade character - Not sure.
Heavy based on stats - Somewhat, but not so much that it’ll be annoying.
Survivors follow - They’ll follow you, but they’ll act somewhat independantly, covering your back if you’re attack from the opposite side.
Accuracy - Based on the skill you have in each weapon. Yes you can upgrade it, even better, the weapons you use the most will have bonus skill points to apply to that skill when you level.

- Con

November 10th, 2009 at 5:31 pm
Galedeep
 44 

I dunno if i can post twice but i have another question.

-Above you said the previous games had “stupid” survivors and explained why, will it be different on this game?

Yeah, they’ll be better because I’ve got a better understanding of how to manage A.I routines now after doing games like Warfare and Sin Mark. I also know how to do collision detection more efficiently too. Gotta remember that I was a beginner when I made the Last Stand and a lot of that stuff carried over to LS2.
- Con

November 10th, 2009 at 5:31 pm
James
 45 

i really love all the reports you put your time in too thanks alot! your averted another angry mob. is there something that really puts melee weapons next to guns? like the ability to take out multple zombies in a swing? besides having no ammo :)

It’ll be the shear availability. I’m going for “if you can pick it up and swing it” you’ll be able to use it. Irons, table legs, lamps, hammers, screwdrivers, bottles, pencils…you get the idea.
- Con

November 10th, 2009 at 5:56 pm
Joey55
 46 

Will you need to pick up items to build things such as for the explosives? If so how will this work? Will it be point and click, e or some other button to pick up, or just walk over it?

Won’t be building anything at this stage. And yes, E will likely be the search / pick-up key. On that note, I will be doing an alternative control scheme for my European fans. You will finally get AZERTY key setups as an option you continental buggers.
- Con

November 10th, 2009 at 6:26 pm
Definately Off Topic
 47 

I don’t quite understand how you make a living. Next to the Ipod Touch/Iphone apps and the advertisements, is their anything else? Those two things can’t bring in that much revenue…

5 million or so people play my games each month. In each of those games, I have ads. Those ads get clicked, I make money. I’m a rare case, but I make more than I did working the real world.
- Con

November 10th, 2009 at 6:31 pm
John
 48 

Can i download the game? After it is complete?

Probably not, the issue here is that I need for you to be able to access the ads. On a local computer, the ads don’t show and as such I don’t make any money. Downloadable versions inevitably get pirated as well.
- Con

November 10th, 2009 at 6:35 pm
Valhelm
 49 

This proves how LS3 will be epic.

Thank you, Con.
Thank you.

November 10th, 2009 at 7:34 pm
 50 

Nevermind about my criticism, About deadfrontier, i think its just a coinsedence that you made the idea because when ive played deadfrontier, its has its stats of the health but obviously its not a health bar though, Healthy,Injured,Serious, And also Critical,
and the food is,Nourished, Fine, Hungry, Starving and finally extremely starving
but the difference is that the ammunitions of deadfrontier is limited of ammo.
But lucky from the last stand 3 that it is unlimited ammunitions.

But its obviously an RPG but this one is not.This have Excellent quality of graphics than the deadfrontier because. this one i can even see the character while im killing zombies. but con keep up the good work.

You confuse me Kevin, you confuse me a lot. What I’m making IS an RPG. Understand that all RPG’s have their roots heavily in games that have been around for 30 YEARS. Dead Frontier isn’t any newer than anything I have done, it’s not the origin of things like “feeding your character” or “limited ammo”. Here let me try, “Oh Dead Frontier is obviously influenced by the Lost in Blue series, it had food.” It didn’t influence anything I’ve done, I haven’t played any more than 5 mins of that game.

The difference is that in my opinion, Dead Frontier is a boring, ugly and clunky peice of shit and TLS:UC will be far more enjoyable and entertaining to play.

- Con

November 11th, 2009 at 12:04 am
 51 

Thank you Con. Very much.

*claps for Con*

November 11th, 2009 at 1:00 am
Gabriel
 52 

Can I hire and fire my survivors?

November 11th, 2009 at 4:31 am
random zombie guy
 53 

i was just thinking about the hit boxes and an awesome bow & arrow and will there be the same three hit boxes or like head, neck, upper torso, lower torso, groin, legs, and feet?

Adding extra hit boxes means a lot more collision checks per zombie, could hurt performance. I’ll probably be sticking with the same 3.
- Con

November 11th, 2009 at 7:22 am
Kris
 54 

I didn’t mention this in my other post,
Will the surviviors be able to have skills and attributes?

Yeah, but they’ll be hidden and you won’t control them.
- Con

November 11th, 2009 at 7:26 am
Simon cowell
 55 

Just carrying on from what ya said about the ’survivors being stupid’ thing. Will the effectiveness of the survivors be imrpoved, like will they be able to take down more zombies? cos i can’t really understand those terms for that collison thing…..

Do you think I’d make them worse? Of course they’ll be better.
- Con

November 11th, 2009 at 10:23 am
DisturbedChild
 56 

This game will be better than most,maybe even l4d
And have you tryed the l4d2 demo? it seems ok,I mean the first one was better but they did add a few interesting things in he second one
anyways I cant wait for “The last stand: Union City” to be out sounds lie it’ll be a lot of fun

November 11th, 2009 at 3:43 pm
Galedeep
 57 

Hey Con i have new questions

Will it make a difference in the story if certain survivors are killed or are they all expendable?

Will we be able to hide or take cover behind things like abandoned cars, crates, mailboxes, etc or will it be strictly fight or die?

November 11th, 2009 at 5:02 pm
I don't deserve this.
 58 

Considering that I, and most others who play flash games, need as much information crammed into my thick ass skull as fast as possible, what will the next update be about.
P.S. If you respond, can you start with the word “The”?

No idea, think I might stop updating and answering questions and do some work on the game.

P.S What?
- Con

November 11th, 2009 at 6:46 pm
indyguy99
 59 

this might be off subject but will we have falsh lights and will there be areas that will require are flah lights to see anything?

Yep.
- Con

November 11th, 2009 at 6:50 pm
OnyxWolf
 60 

Hm. For the Sleep bar to be refilled, you obviously have to sleep at some point, somewhere… but if you sleep at night then you’ll get attack, and if you sleep during the day you miss out on the safe(r) looting time…

Which brings up the question ; there is going to be a safe place(s) to sleep, right? And ; Is sleep just going to be a blackout/fastforward, or are zombies going to be able to kill you while you’re asleep?
Laaast question (Tying the previous two together) ; Or are you only able to sleep in safe zones?

November 11th, 2009 at 7:12 pm
zombie suck
 61 

will you be able to save your game?
in last stand 2 you couldn’t save

November 11th, 2009 at 7:23 pm
j
 62 

you should make a zombie look-alike and is this game gonna have higher quality

November 11th, 2009 at 9:37 pm
 63 

I’m guessing that there will be lots of stairs to get the 360 degrees of rotation?

Or will you change the idea and make it isometric like the others?

November 11th, 2009 at 11:18 pm
palau
 64 

“No idea, think I might stop updating and answering questions and do some work on the game.”

Finally good idea pls do so :)

November 12th, 2009 at 1:10 am
ahhhhhhhhhhhhhhhhhhhhh
 65 

in the game can you find army soldders as survivors

November 12th, 2009 at 4:16 am
Qwerty
 66 

is there going to be recoil? and if so, will strength affect it?

November 12th, 2009 at 4:22 pm
Unholy_spire
 67 

Age????? will we be able to customize our age and will age play and effect on our character, like younger= more energy, older= wisdom, something like that.

November 12th, 2009 at 4:44 pm
 68 

Hope my name prints. Will there be preset traps? Like if you shot a fire hydrant, it would blow and blast the zombies in the opposite direction of where your facing? It would be a easy way to infuse traps into the game. If so, (probably not huh :?) would they respawn over an amount of time?

November 12th, 2009 at 7:47 pm
Jacob
 69 

Hey con,

Just wondering, is this going to be like sonny only way, way more indepth?? Oh and now i can’t wait for it. If its the style of William & Sly I’m sure it will be brilliant. Oh one more thing, can we adjust the view to like first person or does that not work well with flash.

Thx again for all your terrific games.

November 12th, 2009 at 9:58 pm
Jacob
 70 

Oh I almost forgot… Are you going to make another Warefare game or not?

November 12th, 2009 at 10:00 pm
Jacob
 71 

Oh and finnaly I totally agree with Alex. However i was wondering if there’s going to be a main secondry “survivor” named Con. And he should die in a cutscence or something. Now that wouldd be awesome. Cutscences just like Sonny 2. Kk soz for the comments but im addicted.

November 13th, 2009 at 2:20 am
Mister king
 72 

you dont have to answer this, but do you think it would possible to incorporaate a feature into the game, where you can fight off zombies or something if they get hold of you, and your friends will like like be able to help you if you get overru, kinda like Left 4 dead

November 13th, 2009 at 10:54 am
Chaosreaper
 73 

For the survivor thing….will the survivors skills be controllable? For example…can you increase their strength, accuracy, etc? Or is it kind of automatic? Also can you give them specific guns and do the NPC’s need any ammo?

November 13th, 2009 at 11:27 am
 74 

you should make it so that after you are have batean the game you can keep going around the city lvling and uping guns.

November 13th, 2009 at 7:00 pm
indyguy99
 75 

have you ever thought about maybe night vision? i know the last stand is exactly in a first person point of view, maybe if in the game once you find night vision goggles the screen goes green and kinda scratchy when you acsess it or turn it on. what do you think about this?

November 13th, 2009 at 7:29 pm
tony
 76 

will there be armor like football pads and stuff?

November 13th, 2009 at 9:48 pm
 77 

Do we need more Rations for the survivors?
then what happens if we have many survivors and doesnt have enough Rations?

November 14th, 2009 at 1:17 am
grim
 78 

Be careful to keep a balance between the action and the statistic parts of the game..By the way, this means the precedent hero didn’t secure himself after all those massacres?

November 14th, 2009 at 3:48 am
Mario
 79 

I read that you can only move left and right. Does this we can move up and down right?

November 14th, 2009 at 6:48 am
Magee
 80 

Hello again Con,
Three questions for you this time, sorry if it’s to much.
—Shotguns probably should be put underneath another skill since they really don’t take precision to use, maybe under explosives or something.
—Will skills have multiple attributes to eat off of (like throwing a grenade takes explosives for dam, precision for accuracy)?
—Will there be different kinds of rounds, like for the shotgun, slugs or buckshot, pistols full metal jacket or hollow point etc?

November 14th, 2009 at 9:44 am
kielzanie
 81 

Wait, i kept reading the things you wrote and it never said anything about the barricade. I understand it is a complete open world, but does this mean that u will completely take away the barricade? Will, at some point, we be able to play it like the classic version maybe a few times during the game?

PS Weather you believe in him or not, God bless you Con!

November 14th, 2009 at 3:09 pm
jxj
 82 

d you have an idea of how long the game will be at this point?

November 14th, 2009 at 3:40 pm
Dhribe-bye
 83 

The first two were fucking awesome, in this one, if you like building your barricade, can you like go around pick up stuff, like pieces of wood, bricks, or weapons that you dont have ammo for anymore, and you can put any of those things into the barricade and that will add some more protection from getting killed.

November 14th, 2009 at 6:00 pm
A fan of yours
 84 

I know answering questions must take time from working on the game but I have some I would really like answered.

- Will survivors affect the story?

- What would “Speech” do exactly? Make the chances of people joining your party higher?

- What do you have planned after this?

- Will you get to choose the clothes you start with?

- What has inspired you?

I also have some suggestions

- Maybe you could add a skill about seeing in the dark or how long batteries last for the flashlight or how far it helps you see.

- The last two games didn’t really have much in the way of storytelling. Are you gonna change that? I think you should.

Thanks for reading ( and hopefully answering), and even if you don’t you’re making the game I want to play, that’s good enough.

P.S You are a great programmer/artist/whatever else you do, keep it up!

November 14th, 2009 at 8:46 pm
?
 85 

will you able to download it from the internet so
that we can play offline

November 15th, 2009 at 2:23 am
helsfirstwave
 86 

Con i like your ideas and i would like to will the new LS (last stand) be on the net this year or nex??

November 15th, 2009 at 9:15 am
Nox
 87 

Yes Con! I knew you would do something like this to the Last Stand series! Awesome! Perfect!
But I must ask you one thing. Is there going to be any kind of armor or protection on the game?
Awesome work, Con! Hope you keep up this awsome job of yours!!

November 15th, 2009 at 1:02 pm
Hollows
 88 

Friendly Fire Y/N or maybe?

November 15th, 2009 at 6:13 pm
Heiveldboy
 89 

Nice,I can’t wait for the next game,but I have 2 questions though:Are there any bosses or special zombies or something and if you’re ammo is gone can you use a melee weapon or run away or something?

November 15th, 2009 at 11:05 pm
Oldskhool
 90 

Have you ever thought about having easter eggs in any of your games? For instance TLS:UC could have signs that had eriely similiar symbol to Sin Mark(big fan) Runes.

November 16th, 2009 at 5:18 am
alex
 91 

just played two games that reminded me of your q&a

http://armorgames.com/play/4486/my-pet-protector

although an adventure kinda game it allows for a lot of customization while also giving some battle scenes. The turn-based fights get kinda boring though

http://armorgames.com/play/275/gladiator-castle-wars

the perspective was very interesting and reminded me of you saying that LA3 would be 2D ish, but not completely a side-scroller.

Is LA3 anything like any of the previous games? Did they help you get some new ideas? I hope so….

Either way good luck and all the best,

November 16th, 2009 at 4:51 pm
 92 

Well how many days will we last long

November 17th, 2009 at 2:21 am
rayman (the hippie)
 93 

what are the main guns that will feature in the game. thanks

November 17th, 2009 at 11:08 am
killerpope
 94 

So str has a roll in melee and reading a book in game about the area like +1 for defences of somthing?

- A follower from the start

November 17th, 2009 at 4:59 pm
Rhys
 95 

Just had a random thing to add but if your gonna put any of the survivors audio throw in a couple of different ones invite some mates around to try and get some variety also that allows the possibility to give players an option to change the voiceboxes of their characters however incredibly unimportant they are.

November 18th, 2009 at 1:42 am
 96 

It’s great you’re answering our questions but I think it would be better if you paid no attention to out questions and just work on the game :)

November 18th, 2009 at 11:20 am
Don't get mad but...
 97 

Survival mode seems like… the sims. Don’t get me wrong, i love the sims 3…. but it seems kinda… I don’t want to search 80 houses cause my charecter wants to play video games. gun n’ run seems ok though. PS. Please keep updating. :)

November 18th, 2009 at 4:49 pm
I_WAS_LEGEND
 98 

How about being able to find a dog to help you kill zombies/find survivors/find items?
That is, of course, if all of the dogs aren’t already infected in your storyline.

November 18th, 2009 at 5:22 pm
DDNinjaGames or DannyDaNinja
 99 

Hey!!!!!!!!!!!! When you were talking to Kevin from AG you made what must be your first ever spelling mistake! You spelt piece:
PEICE

Anyway i think it’s cool how you showed your own opion with Dead Frontier. By the way can we be excepting to see any normal soldiers at the start, holding off some zombies.

November 19th, 2009 at 12:56 am
Ash
 100 

It looks like somebody has played fallout 3 ;)

November 19th, 2009 at 1:41 pm
Spencer
 101 

will all the clothes have pre set colours or will you be able to choose from a few different colours. (obviously not neon green, thats stupid. but like navy, and brown)

November 19th, 2009 at 2:57 pm
Crimson
 102 

Is the game like LS2 were you go to diffrent citys or are you in just union city the whole game

November 19th, 2009 at 5:19 pm
SpartanCommander
 103 

I was wondering if you can get a main base would you be able to give the player options to create upgrades. Like the barrier type any buildings inside to be quickly taken apart and rebulit, expansions in case you have enough survivors for it. customizing area’s like a trap area that uses burnable gas from a nearby gasline to get a constant fire wall to rout zombies into perfered killing zones. or even armoring and creating pill boxes to protect survivors.

You could even have an engineering crews booby trap the dirict ways to the base like spring traps which can easily be reset after every night.

Sometimes micromanaging is fun.

November 20th, 2009 at 12:18 pm
ThatOtherGuy
 104 

Hey when do you think your next post will be.

Also would i have to construct moltov cocktails like
Bottle of rum(or would the diffrent types of achol make it stronger)
Piece of cloth

PS you would also need stregnth to break the bottle and release the achol making (BOOM) thanks

November 20th, 2009 at 2:29 pm
HaHaaaaaaa
 105 

Can you have futuristic guns like lasers?

November 20th, 2009 at 3:02 pm
Caleb
 106 

post something new

November 20th, 2009 at 3:44 pm
TheChosenOne
 107 

How will the weapon skills affect your performance with that class gun, will it increase reload speed and rate of fire and will it increase accuracy?

November 20th, 2009 at 6:10 pm
jak795
 108 

this game is gonna be epic thank you so much for the last stand games you’ve got really good talent :)

by the way will this game have newgrounds medals and my best guess is that this game will be on armorgames and newgrounds right?

November 20th, 2009 at 10:13 pm
jak795
 109 

srry for the double comment but i left this out but is last stand 3 free or do we have to buy it?

November 20th, 2009 at 10:23 pm
Daniel
 110 

the ttribute/skill system is the same 2 fallout3

November 21st, 2009 at 3:01 am
Millionaire...
 111 

if this is going to be your last LS game, then you should try to make it as perfect as possible… incorparating all the best feature in the game you think would work….
and finally, extremely looking foward to the game….

November 21st, 2009 at 4:07 am
Mat
 112 

I just got a few questions.

1.Is there any plot?
2.Are there going to be combinations like a empty bottle+a newspaper+some gasoline=a molotov.
3.(if the you said no to the first question than ignore this one)If you make your own character con will we he be importent to the plot and if he is than will we have to keep him alive or will he just come and go like the gman from half-life.
4.will you post a demo?
5.will there be side locations like gas stations?
6.Will there be mini-games like lockpicking and hacking computers to get past doors and anything else that you can think of.
7.can backgrounds have more of an effect like doctors can mix chemicals to make first aid kits and cops can unlock police gun and ammo storages.

November 21st, 2009 at 11:27 am
Boredom101
 113 

Will you get a house, to like store stuff in?

November 21st, 2009 at 11:53 am
Online Responder
 114 

Can you make it so that you can customize your character to look like movie characters, like Indiana Jones or James Bond, have their clothes and face?

November 21st, 2009 at 7:45 pm
Keaton
 115 

I think this all looks pretty good to me. Can’t wait for it to come out. Since your “the zombie appocalypse has begun” thing is locked I think I’ll tell you some things. The Items I have around my house are various. I can use almost anything as a weapon during a zombie attack. Endless knives, 4 swords, crowbars, tools, and most importantly… Guns. I would contact some friends and family, tell them some things on how to survive, but I’m not taking in possibly infected people. I’d probably go to my Aunt’s lakehouse. There are woods, guns, boats, fishing poles, fish (too eat), etc… The first place I’d go though would be my house, lol the things I have there are too important to leave behind. Also the supplies I’d bring would be a crowbar, knives, at least one pistol, food scraps, water, water filter, lighter, gas, hammer, nails, boards, ammo, flashlight, batteries, and an advanced aid pack. I have all these and they’ll all fit in my truck. I also have to say in the case of a zombie attack, you cannot have any emotions toward death. You have to kill anyone who will kill you or who has been bitten. Even family and friends.
-Keaton

November 21st, 2009 at 8:44 pm
helsfirstwave
 116 

that comment didnt make sence so ill put the bits i mist out (it was epic after i read it)

“i would like to play” the new LS
and
next at end
and
intertnet

November 22nd, 2009 at 4:21 am
CloudUltimat
 117 

are you mabye thinking about releasing a beta ver of it

November 22nd, 2009 at 11:36 am
CloudUltimat
 118 

mabye you should put in to where u could build custom wepons to but just an idea

November 22nd, 2009 at 11:37 am
Masterkang2525
 119 

Listen i and my budds love your game no doubt but i have 3 questions.

first new weapons because i’d love to see a F2000 (look up on google) or a usp

secondly is their online play with firends like on world of war craft or stupid ones like the game maplestory

and lastly is there any save features and whats the rank progression system like?

thank u for your time.

also if you have Xboxlive my gamer tag is at the top

November 22nd, 2009 at 5:29 pm
Kevin
 120 

Con you are the best ive played all your games they are awesome cant wait til this one comes out im gonna play 24/7. ps is it going to be like adventure quest or adventure quest worlds?

November 23rd, 2009 at 10:41 am
Keaton
 121 

Hey, Con. What would be the last melee weapon you would bring during a zombie attack? The last one I’d bring would probably be the chainsaw, it’s heavy, loud, and takes gas, not good at all. And on that note, what would be your first option of a melee weapon?

November 23rd, 2009 at 2:13 pm
Exeara
 122 

Hey Con sorry if this was already asked (To lazy to skim through posts) But will you be able to erm… “Let” survivors wield weapons like RPG’s BOW & ARROW’s, ETC. Unlike your previous games?

November 23rd, 2009 at 5:45 pm
mathpro
 123 

what about children or other animals like cats and birds what about those??? im a 16 year old boy and i would like more zombie games and movies with kids in them and not only adults and dogs!!!

November 24th, 2009 at 10:14 am
Tony
 124 

Hey Con,
great work on these games man,
looks like lots of time has been put into it!
I noticed you said you preferred working alone, but I’m tempted to ask if I can help in any way, maybe background landscapes or whatever
e-mail me if you want! Thanks

November 24th, 2009 at 5:16 pm
Raphael
 125 

Could we use our current weapon as a melee weapon? (for example either ram the zombie with the back of the gun or use a bayonet attachment)

November 26th, 2009 at 5:56 am
dont answer me
 126 

Sweet, it looks like i might have the last comment, so wat i have noticed with games the u just move back and forth and shoot random stuff is that almost every single one of them suck!and im wondering if u will hve any kinda secret paths where u can travel above all of the zombies to get where ur going?…peace!

November 26th, 2009 at 11:37 am
Michael
 127 

mmmm this should be fun but i think its kinda like days 2 die o__o

November 26th, 2009 at 6:25 pm
Ligster
 128 

Yo, about the collision thingy, dunno if you already thought about it, but here it goes:
Might wanna make it in the zombies’ classes.
Each zombie(object) should have a routine inside its class that checks in every ping if he got hit, if he did, where… That in general will make your program run a lot faster.

Hope it will help! If it didn’t, doesn’t matter, I still gave it a go!

November 27th, 2009 at 12:31 pm
-'Frozen'-
 129 

Uh..con i just found this game crysis why wont you base the weapon customization trough it?
because it has attachments and whatsoever…^^

November 27th, 2009 at 9:28 pm
DDNinjaGames or DannyDaNinja
 130 

Man your games so gonna beat mine. =(

When i’m playing your game i’m going to focus on the following skills:
Blades Skill
Long Weapons Skill
Searching Skill
Speech Skill
Survial Skill

November 28th, 2009 at 12:12 am
ironman2210
 131 

when will it be released??please answer me!

November 28th, 2009 at 1:22 pm
Jtaylor
 132 

Dude, i dont know if its too late in to implimenting but i think its really important to let the player style there own game. I mean, i wouldnt want to be messing with finess etc, just killing zombies. The chacter make up is an awesome idea, wepon upgrades again great, but like warefare 1944 too much like channels ruined it for me, so people love the fitness, etc.. but some dont, every single gamer will love it if they can edit how it runs sort of. You get me?
Anyway cool games, cant wait for union, oh and the next sin mark!
Happy flashing .xxxxxx

November 30th, 2009 at 8:27 am
Docks
 133 

con

i have an idea. say if you pick the cop background i think the player should get a nightstick or if they pick chef they should get a chef knife.

Also will gender matter?

November 30th, 2009 at 11:08 am
Chris (not logged in)
 134 

Hey con, are the survivors going to professions like doctor or police officer because i believe it would totaly make the game more interesting to have a man who used to be a marine sniper (or whatever) fight with you instead of just the band of Mr. “AverageICan’tShootStraightJoes”. Since union city is in fact a city it will still have mostly average joes but some variety in the Non Playable Characters abilities wold be pretty cool. If anyone could pull this off it would be you.
:)
~Chris

November 30th, 2009 at 3:28 pm
 135 

Well i never knew that you saw 28 days later. It was recently happend in Paris and New york but unfortunetly George A.Romeo didint made the movie, And ofcourse the 2nd part of 28 days later was 28 weeks later. it merely happend in Britain when the place was no longer contaminated or virus free. people start to rebuild and continue producing, But theres 1 survivor is infected but shes immune. well comment back if you want to know more

I own both on DVD. Alongside most every other zombie movie around.
- Con

December 1st, 2009 at 1:15 am
Kevin of Wales
 136 

This game is looking like it has a great deal of potential. I’m excited for its release and, if you get these RPG elements down, I know that you’ll create another masterpiece.

December 1st, 2009 at 8:58 am
Ash
 137 

Reading some of the comments…

Strangely a couple people are more concerned if you can have different colour cloths in LS3…seriously? Im sure it will be a great game, im glad your trying something new, because a 3rd game in a row with the barricade defence thing would be basically painting a white wall white again, sure it might be nice, buts its the same colour. Im looking forward to the survival mode, but please try to avoid getting ideas from the games Sonny or Dead frontier. Im hoping for LS3 to a new, unique game and I have high expectations :D

December 1st, 2009 at 9:57 am
Ash
 138 

Oh yeah I almost forgot. For the “back round” thing your doing to effect your attributes, I suggest you have these skills specified for certain things, and most attributes points should be largely based around 3-5 skills and some other points scattered around (just suggesting)…

Fireman
You have been employed in your local fire department for over 10 years. You march right in to a burning building with absolutely no fear in your heart. Over time you have seen it all and done it all, whether it is finding small children in burning cupboards, having to axe down a wall to get to a citizen in need or jumping out of a window with a fiery explosion following you. You are a hero. Your a survivor. But can you survive this?
Blunt Weapons - Axes
Explosives - In fires every day
Searching - Finding citizens in need
Fitness - Fireman’s all have high fitness levels

Sheriff
Your the town sheriff, everyone knows your name. You have been working in your local police department for 20 years now, and you still in top shape. You know how to talk your way around situations and you know the best way to take down a suspect, weather it be unsuspectingly smashing through the back door of his house or kicking down the front door with your pistol waving. You are great at what you do, but don’t try telling zombies they have the right to remain silent.
Pistols - You practice every morning before work
Security - Breaking down doors etc
Speech - Talking out of dangerous situations
Fitness - Chasing suspects all the time

Lawyer
You work for a big cooperation, your one of their top lawyers, and you know it. You get a nice big pay check every week because of what you do, your a member of the states top gun club, you have basic knowledge of guns, but your friends who you try to impress cant even fire a gun anyway. You know how to find the evidence and win the case, maybe now this can still come in handy.
Pistols - Gun club
Long guns - Gun club
Searching - For evidence to support your case
Speech - Used in court

Paramedic
You save lives, day in day out. Its what you always wanted to do since you were a kid. It might not seem glamorous coming home from work with blood stains all over you, but you get a sense of reward.
Blades - You work in a dangerous neighbourhood, you see a lot of stabbings
Speech - You have to keep people awake
First Aid - You are very experienced
Survival - You know what you have to do to keep yourself and others alive

Ex - Soldier
You have fired weapons, and you have killed 1 too many people in your life. There is no going back, your dreams are plagued by what you have seen. You did not have to go to any fancy gun clubs to know how to use those tools of death. You hoped to never pick another weapon up again. But now duty calls, and the only way out is all guns blazing.
Automatics - The old SA80 A2 assault rifle…
Special Weapons - Enemy tanks and MG nets mean that sometimes a javelin is neccesary
Traps - Those iraq’s like their home-made bombs
Explosives - Your on the battlefield, you eventually get handy with all those grenades and C4

Awesome work, Ash. Mind if I pick bits from these? Just FYI too, the backgrounds are only for if you can’t be bothered creating your own character from scratch. They’re kind of premade characters for those that aren’t into the full RPG thing.
- Con

December 1st, 2009 at 10:24 am
 139 

I think you have a great game coming up here, dude. I have been checking the site every other week to see if there are any new updates. I just have a few questions…

1. Will there be any odd zombies? Left 4 Dead has a wide variety of obstacle boss infected, have you considered the same?

2. Psychos? Dead Rising has the psychos, I mean you cant expect every survivor you meet to consider you a human, and you cant expect everyones minds to still be together with a zombie apocalypse happening!

3. Have you considered in Survival Mode that the player could have the option to play as Zombies like in Left 4 dead? I mean sometimes we like to play as the bad guys!

4. Have you considered developing your own types of odd zombies, they dont all have to be rips from Left 4 Dead if you add them.

December 1st, 2009 at 3:23 pm
 140 

Also, dont be afraid to take or copy some Ideas from L4D and other popular zombie games and such, I mean they did kinda copy you first.

December 1st, 2009 at 3:30 pm
Keaton
 141 

Con, you don’t need to comment back but I just wanna say that I like every one of your games. You’re an awesome game creator but I think the last stand is your most popular game. People love a good zombie shooter. I gotta say I’m glad you’re letting us out of the barricade. It gets kinda boring just sitting there shooting zombies with survivors who don’t know how to shoot and will run off as soon as your barricade is down. This is gonna be a great game. hopefully. I mean even the demo was great, can’t wait for the LAST STAND 3: UNION CITY.

December 2nd, 2009 at 4:06 pm
 142 

I think if this game is really popular, you should make expansion packs. Travel the State, go to different towns.

I can see it now, THE LAST STAND: GLENDALE, and so on.

Cant wait!

December 3rd, 2009 at 10:05 am
Ash
 143 

Go ahead Con I wouldn’t post my ideas if I had problems with you pinching them :D

December 3rd, 2009 at 1:04 pm
Collin
 144 

I had an idea for a character if you’re planning on having survivors like the first 2,

at the end of Last Stand 2 the main character makes it to union city I thought maybe you could find him as a survivor

The game is a prequel, it starts about 2 months before the LSG (Last Stand Guy) arrives. He’ll be in the game…somewhere…
- Con

December 3rd, 2009 at 5:05 pm
Collin
 145 

oh, I just want to say that I think the character customization idea is great, it lets you play the game the way you want to.
In other rpg’s for consoles like fallout 3, Elder scrolls: Oblivion, etc. they have a lot character customization in them and they turned out to be some of my favorite games… good idea

December 5th, 2009 at 2:13 pm
Ethan PH
 146 

Can we put stealth somewhere in that skills list? It’d be awesome to pick off a zombie in the way without being detected by the rest.

Yeah, I’m thinking that there’s a few extra skills I’d like to add, as well as some new attributes.
- Con

December 5th, 2009 at 10:13 pm
Halcyonic
 147 

Can we also have it a bit like runescape for the skills because lots of the games use the lving to gain skill points or maybe just add that in as another way to lv up. like making barricades you do it one hundred times it lvs it up once so you can make barricades faster or something like that

December 7th, 2009 at 5:20 pm
Heavenlysword
 148 

I like it.

December 15th, 2009 at 10:58 am
Sam
 149 

cool

December 17th, 2009 at 9:09 pm
Vengroe
 150 

I noticed you commenting, saying that some clothing will have effects on the players. by effects, do you mean both positive and negative, or just positive?

An example of negative effect: Long loose clothing can be grabbed.

December 23rd, 2009 at 12:07 pm
Jake
 151 

Soooo this was probably already asked but what are the chances of multiplayer, or even just multiple character leveling

December 23rd, 2009 at 9:24 pm
jamesw
 152 

so far its awsome

December 24th, 2009 at 2:25 am
josh
 153 

nice game i like about the skills thing.
i wish you can make the character move through the city if there is a city

December 28th, 2009 at 7:55 pm
Angelo
 154 

Wow Con, that is truly amazing. I am definetely looking forward to this. If you ever had a chance to turn these series into console played videogames, I would definetely spend my 50 dollars into it.

January 4th, 2010 at 8:02 am
LedZeppelin
 155 

- Gender
- Hair <—–
- Skin
- Face
- Facial Hair

When you say hair, do you mean hair color & hair type (”Do”) or just either of those choices?

Because he always has a black buzz cut.

Yep. Just hadn’t done them in that version.
- Con

January 9th, 2010 at 7:27 am
 156 

the first comment is right you should make a charat=cter in the game like the conn aritst logo guy

January 20th, 2010 at 4:28 pm
 157 

you should make a alpha on the character customizeation as in, apearance like hair,gender that sort of stuff so we can play it
nice work by the way

January 24th, 2010 at 5:04 am
don dom
 158 

to con, i was just wodering about the story line of the game like are you the same character form the l;ast 2 games or are you another person? are you out for revenge of a dead mate or something else?

Have a read through my previous posts.
- Con

January 24th, 2010 at 6:26 am
Killa-Bob
 159 

Yo I love your games, YOU ARE STUNNING. Will there be an option of baracading a building like in the first 2? Will there be an option of using cheats if so I’ll be p***ed of, doesnt really seem like something you would do.

Last thing, it’s more of a personal question, would you say you are a “computer geek”, coz if so you’re the most stunning one I’ve ever heard of (in fact don’t bother answering that)

January 30th, 2010 at 4:31 am
Jew Fro
 160 

Hey Con sorry if you have already answered this (only read around 3/4 of the page) but can you get rid of your survivors at will and just so you know i love the last stand 1 & 2 (sometimes I even play 2 in my free time) thanks man great job

January 30th, 2010 at 4:18 pm
Gabriel
 161 

C’mon release the game already =D.
I am tired of waiting… Release, than, if you want to change something, make a 1.01v.
That is my opinion…
- Gabriel

February 2nd, 2010 at 3:13 pm
Samwich
 162 

Will there be special suvivors that have like a % chance of you finding them, like a COWBOY, give him a magnum and hes awesome with it , A butcher, give him a blunk weapon and hes awesome with it, So on and so forth…
-Samwich

Yeeeeeeeeeeeeeeeehaaaw. Not sure on what the survivor characters will be like at the moment.
- Con

February 5th, 2010 at 7:08 am
Juan
 163 

i am from brazil and i am your fan i want to know if the survivivors could try to kill you for guns food etc?

There might be a few unstable characters around, yes.
- Con

February 5th, 2010 at 1:18 pm
Juan
 164 

con, sorry for not asking that in my last post but you will put some questions at the start that intefer in the games like this: “a zombie enters at your house what you do?“
“jump the windown“`go to police station etc

February 5th, 2010 at 1:31 pm
Kevin
 165 

could there be a riot shield that the survivors can carry to be a moving wall?

Hey, I played MW2 as well!
- Con

February 14th, 2010 at 3:00 pm
Daniel
 166 

I was wondering if things such as Strength or Stamina will your Physical Appearence. Like Strength gives you muscle on areas of the body, or if you’ve not eaten for a while and stamina is up, it will like effect how much energy you will have.

February 24th, 2010 at 4:35 pm
Bilbobaggins
 167 

So in fallout you get perks ev 3 levels will there be something like that
You are doin a great job con keep it up
p.s when will come out been looking on armour games every day fro a month

February 26th, 2010 at 4:11 pm
 168 

ja ta no dia em que ia lançar dia 1 de março de 2010 e cade??? aff acho q é mentira

March 1st, 2010 at 8:00 pm
 169 

cade esse jogo po ja deu o dia do lançamento e cade?? nao era dia 1 de março de 2010??? afff alguem pode me responde

Nenhuma data original era uma estimativa. The Game estará disponível quando ele for concluído. Perdoem a minha Português esta é uma tradução do Google.
- Con

March 1st, 2010 at 8:02 pm
Juan
 170 

could you say to the people another estimative of the date of the release????
theres wil be cutcenes???????
theres wil be a charater like the guy from the logo??????
thanks

March 3rd, 2010 at 4:27 pm
t-dogg
 171 

Will you be able to throw meelee wepons? or be able to stick the wepons into the zombies? one last questoin, will wepons break over time?

March 5th, 2010 at 8:56 am

THIS IS NOT A SUGGESTION BOX or a Q&A SESSION - KEEP IT RELEVANT

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