Usually in my development, you guys don’t play any of the games I’m working on until they’re done. That’s all about to change. The Last Stand: Union City is going to be a huge project and it’s going to be near impossible to release it without feedback from the public.
Here’s what’s in the alpha so far:
- Character skills and attributes affecting accuracy, movement speed and jump height.
- Character aiming, moving and shooting
- Character randomises each time you enter a room (just for trying out appearances)
- Weapon switching
- Flashlight
- Zombie aesthetics (only a handful of outfits and hair styles at the moment)
- Early Zombie A.I (they can wander and chase, no attack yet)
- Wandering zombies are alerted by weapon sounds, sighting the player and “sensing” the player if they get too close
- Zombie vision is affected by the level of light
- Weapon collisions / damage systems
- Character stance and movement affects accuracy
- Weapon skill is currently set at 10% in this alpha, the lowest you can get
- Crosshair shows estimated accuracy, which is a combination of the character’s weapon skill and the accuracy of the weapon
- Two whole empty rooms! Complete with random zombie spawnage.
What I’m looking to get out of this:
What I DO want you guys to concentrate on in your comments is how it feels to you. Do you like the aiming / movement system? Does the key setup work for you?
What I DON’T want to hear is stuff about weapon balancing, animation errors, zombie AI. It’s all very early stuff and needs a lot more work.
Controls
W - Stand / Jump
A,D - Left / Right
S - Crouch
F - Flashlight
Space - Switch Weapons
Mouse - Aim
Walk into the pink blocks to enter / exit a room.
Hitting the reset button will give you one of three random light settings, day, dawn and night.
THE LAST STAND: UNION CITY - ALPHA
Note on controls:
AZERTY and arrow key controls are also implemented. For those that use them, let me know how they work for you!
Also, can I get some control setups from LEFT HANDERS? Just need to know what you prefer to use in shooters for movement, reload, weapon switching.



420 comments so far
THIS IS NOT A SUGGESTION BOX or a Q&A SESSION - KEEP IT RELEVANT