What’s going on?
WHEN IS THE GAME COMING OUT?!
So let’s talk release dates. I’m not going to even try and solidify a release date at the moment because the truth is, I really don’t know. No more months, no more quarters. I know you guys have been waiting a long time, perhaps I should’ve kept quiet until I was much further along in the project, but here’s what’s happened:
I started in November last year with basic prototype stuff of the character creation and setup. In December I moved onto building the game engine itself. It should be noted I started from scratch with pretty much every system. Movement, aiming, animation, weapons systems, damage systems were all done from the ground up.
January and February were spent mostly on Inventory systems and creating the fairly complex loot system for finding items in the game world.
That brings us to March. In March I spent 3 weeks in the US, at which time I started working on Crush the Castle 2 at the request of Armor Games. What I thought was going to be a 2 week job, turned into 2 months. I’m just about done with it now and have only in the last few days been back into TLS:UC. To reiterate there’s been 2 months of downtime on The Last Stand while I worked on CTC2.
To put it in perspective, The Last Stand 2 took 5 months to make, it was a sequel, using an existing engine. This is a completely ground up game, about 10 times it’s size and scope.
The game will get done, I’m not going to drop it, you guys will be included every step of the way as much as I can. I’ll be releasing alpha’s and betas as the game progresses, right up until I reach something close to the final game. I appreciate you guys following the development so rabidly, but asking for release dates and complaining when things get missed, it doesn’t help anyone.
Good things come to those who wait. Like a new alpha Sunday evening PST, it’s dress-ups time!
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