Small update to the Alpha for you guys. Figured I better start numbering these things so we’re going to start with 0.5. There’s a fair bit of new stuff in here, some important system stuff is sorted out and working well, but do remember there was a 3 week break in there somewhere and not as much got done as I’d hoped.
What’s new:
- Reloading!
- Glock 17 pistol
- Pump-action shotgun
- Revised flashlight appearance
- Lots more main character hair / facial hair
- Day / Night cycle with lighting changes and clock!
- Early HUD designs
- Blood spatter!
- Damage text
- Experience system
- Critical hits system
- Early zombie attacks (only one animation at the moment, more to come)
- Still two whole empty rooms (they just look a bit different! Complete with random zombie spawnage.
What you need to know:
- No death anims / reset in yet. Refresh your browser to reload.
- There will be an option to toggle Damage text and XP text. They will be off by default.
- The character you’re playing with is at about 50% skill capacity this time.
- Your character appearance will still change every time you switch rooms.
- Toggle crouch and other control things haven’t been revised yet, I’ll be moving it to a hold crouch system soon.
- Critical hits cause knockback and are shown by yellow damage text.
- Critical hits which kill will cause dismemberment.
- The icons at the bottom will be buttons for your character and inventory.
- The shotgun doesn’t have a reload anim at the moment, hence the “RELOADIN’” text.
- The floating bar at the top is for the “Skill Reload” system, I’ll explain that more later. It’s not working at current, but it’s similar to the “active reload” system from Gears of War.
- There is a low-violence version available, it turns off 99% of the blood and gore. Option to toggle it on isn’t in this alpha.
- There is a low-effects version available, it turns off a lot of the particles such as shell casings, blood etc. Again, not in this alpha.
Controls
W – Stand / Jump
A,D – Left / Right
S – Crouch
R – Reload
F – Flashlight
Space – Switch Weapons
Mouse – Aim
Walk into the pink blocks to enter / exit a room.
>>>> THE LAST STAND: UNION CITY – ALPHA 0.5 <<<<
NOTE: Leaving comments unrelated to whats in the Alpha will be ignored / deleted. Read the previous posts and the FAQ’s for most answers about the game’s intended contents. Annoying repeated questions and comments about bugs (graphical or code wise) will be deleted as well.
Do leave comments however on performance for you, what your Average and Low FPS readings are or other generally useful information.
COMMENT GUIDELINES- Don't ask about release dates.
- Don't ask about things that don't exist in the game.
- Don't leave suggestions.
- Don't leave bug reports.
Comments in breach of the above conditions will be deleted.
Most questions are answered on the Frequently Asked Questions page.
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