1
Jul

Warfare 1944 - v1.1 OUT NOW!

   Posted by: Con in News, Warfare

I released a small update today to deal with some small issues, heres the rundown:
————————————————–————————————————–

Current quick fix (v1.01):
- Assault troops got a health and damage buff
- Units running over trenches should be less apparent
- Upgrade panel graphical errors fixed
- German MG34 teams had damage lowered
- Air Support damage to tanks reduced

————————————————–————————————————–

Here’s what’s in v1.1:

General
- Difficulty options when starting a campaign
- Autosave notifications
- Fix for some Objective based missions not reseting properly

Units
- German tank damage fixed (was too low)
- Tanks now concentrate fire on dangerous targets (bazooka’s and other tanks)
- Increased Tank armor for both sides
- Better A.I for Bazooka / Panzershreck teams with regards to tanks
- Reduced buffer at edge of screen to help block flanking troops at last minute
- Reduced Officer cost
- Reduced Air Support cost
- Reduced Bazooka / Panzershreck resupply time slightly

Cover
- Fix for A.I loading cover with more than one team - This’ll have to wait until the next version.
- Fix for units jumping out of empty cover

Upgrades
- Fix for discount upgrades (such as “In Good Supply”)
- In Good Supply lowered to 20% cost reduction from 25%

————————————————–————————————————–

There’ll be another version in a few days with some bigger changes. Got most of the issues sorted. Keep the feedback coming guys, thanks again! Head over to Armor and check out the new version.

PLAY WARFARE 1944 v1.1

Tags:



102 comments so far

Nate
 1 

This is going to be fun

July 1st, 2009 at 3:37 pm
Matt
 2 

Did you adjust the damage done by airplanes in regards to tanks? Because 3 airstrikes did not destroy a panzer, and I needed to send in 2 assault teams lobbing grenades to take it out. Oh, but thanks for upping assault troop’s power and fixing trench skipping.

Ah yes, I did change the aircraft damage. Forgot about that one. Fingers crossed the trench skipping is fixed :/
- Con

July 1st, 2009 at 3:55 pm
Not-Matt
 3 

Wow, tons of those problems are magically fixed! Well done! Please read my previous post in the previous article for more feedback and compliments. My fingers are too tired too write it all again ;)

July 1st, 2009 at 5:02 pm
Wayward
 4 

One problem I found was that although “In good Supply” (3rd Tier US ability) gives the 25% discount, it doesn’t allow you to purchase the unit until you have the full amount of resource points (e.g. can’t purchase machine gun support when i have 300 points). I’ve seen the same problem with the German Ability “Conscripts”. Hope this helps.

Great thanks, added to the list.
- Con

July 1st, 2009 at 5:23 pm
Ranger250
 5 

Also Con, I don’t know if you have fixed this, but with the 25% discount upgrade it stills says that when you buy rifleman its 200 not 125.

This may have been fixes you were talking :(

Yeah, thanks Ranger. It falls under the whole discount upgrades fixes.
- Con

July 1st, 2009 at 5:47 pm
Conman
 6 

i want the rifle men to cost 100

…and I want a pony.
- Con

July 1st, 2009 at 6:56 pm
Echo
 7 

Thanks for the updates! By the way.. when ever I play Warfare 1944, I always have to start a new campaign and can’t continue. Is it my computer or is it a bug or something?

Hmmm, that’s odd. It should be saving automatically…can you answer these questions:
- How far into the campaigns are you getting?
- Does it ask you to do watch the tutorial every time you start it up?
- Do you get all the help windows every time you play?

- Con

July 1st, 2009 at 6:56 pm
Conman
 8 

how bout like wat u did in warfare 1917 the 3 spaces per trench

I’m looking into a solution for this. It is confusing how 1 sniper can’t fit amongst all the other troops. I didn’t allow more than one squad into a trench because I figured there’d be problems selecting the unit you want if they were bunched up. But yeah, looking into it.

- Con

July 1st, 2009 at 6:58 pm
Anonymous
 9 

Hey Con. The only problem I had (Disregarding In Good Supply, which you said you were working on) was that in the last mission of the US campaign, the German enemy was somehow able to bunch together 3 Bazookas and one Machine Gunner in the same piece of cover. I managed to finally break them using a half-dozen airstrikes, but I still failed the mission.

Yeah I know about that one, thanks. Might be rewriting the cover handling code at some point to fix this and other confusions.

- Con

July 1st, 2009 at 7:45 pm
Ramp
 10 

Excellent work man. I cant wait for this to finish. Along with Last Stand 3. I also want to know one thing so please respond if you could(Yes its about LS3)Sorry for going off topic but My friend says in LS3 you can grab parts off of stuff and use them. I thought he was telling the truth. Until he said you can run upto crashed helicopters and rip off their guns and use them as turrets. So is that going to be a feature or no. Because he has never lied before. You don’t Have to Answer this but I would appreciate it much. Keep up the good work.
-Ramp

Think the key is here, don’t listen to your friend. Only person who knows what’s going into the next Last Stand game is me at this stage.
- Con

July 1st, 2009 at 7:46 pm
Echo
 11 

I can only answer two of them, since i dont know what you mean by ” help windows ” but for one and two yes and yes

It sounds like your Flash player isn’t letting you save. Check the settings when you Right Click the game, under Settings check the Local Storage settings. You might need to raise the limit?
- Con

July 1st, 2009 at 7:46 pm
Echo
 12 

Wait sorry, my bad, I read incorrectly for number one when i found out about this.. I was at the mission after Armor Convoy on the U.S Campaign

July 1st, 2009 at 7:50 pm
Nate
 13 

On campaign a German walk past 4 of my amercans and went all the way to the other side but I didn’t lose or lose morale andthe were both in the middle lane

Yeah, old bug. Still looking for what’s causing it.
- Con

July 1st, 2009 at 7:54 pm
kielzanie
 14 

wow why do some people on ag hate it so much. I played the first 2 missions nd it was just as good as the other, if not, better! havent had too much time tho. But i agree with conman, cover should be for more people.
Also, u probably noticed but people are saying that the resource points are subtracting from the fun. It kinda didnt match in the german d day. Like, i couldnt deploy much troops like i wanted to. Thats what i loved about 1917, i didnt have to worry about anything and keep on deploying. But i know you will fix it. Finally, i know that you probably heard, but the difficutly level doesnt live up to itself sometimes. The first german mission was really hard. But second one i beat it with ease, i mean with extreme ease.

Wish you luck in fixing these problems, when i do got time to play the game, hope its better than people say on ag. Take a look there too! people are giving a lot of feedback there too, sometimes negative tho.

I don’t know what people are talking about. The resources let you spawn WAAAAY more troops than in 1917. Remember in 1917, you hit one unit and then the timers for ALL of them started? Notice how they’re individual now?

- Con

July 1st, 2009 at 7:55 pm
godfather
 15 

when u get the german officer and use the air strike it doesnt take away my resources and i use as much time as i want, sure the glich is coll but it takes the fun out of it

July 1st, 2009 at 8:04 pm
Wayward
 16 

I forgot to mention the slight problem i was having with advancing units advancing over cover (rather than taking it) that was previously held by fellow unit. This would occur when the currently residing unit in that cover started to advance when the unit behind him was very close to his position. The Vanguard unit would act as if the cover was still occupied and hurdle over it. This usually happened with high amounts of cover where the hedges aren’t very far apart and I advance the rear unit before the head one, creating this situation. I hope that was clear enough to make some sort of sense.

Yep, it’s on the list.

On a side note, I like the idea of allowing single soldier units being able to share cover with a one other team (although i tend to use motor teams to fill the first cover slot to allow troops to easily bypass it). But i agree with your reluctance to have multiple units share cover. I’ve had trouble even with an advancing force trying to find the Officer (he was hidden behind a rifleman who was promptly shot by a german, revealing my illusive lieutenant).

Yeah, we’ll see how it goes. Of course it might completely unbalance the entire game, but hey!

- Con

July 1st, 2009 at 8:06 pm
Wayward
 17 

Heh, ya. Machine gun/Sniper duo would be a bit horrific. I hope the wild yammering hordes that think the 10 minutes of thought they’ve put into a new idea for the game to “improve” it don’t sway you too much (Not sure of the effects of cyber-peer pressure and if they work the same as it’s real world counter-part). [That wasn't too confrontational right?]

Hah, cyber-peers. But yeah, 90% of the game ideas I get haven’t been given more than a minute’s thought. People don’t get that I spend hours, literally pacing around thinking a lot of these game design decisions out.

I’d just like to say (since it seems no one else has said it)I’m completely content with this game and what you’ve done up to this point. I’m not waiting for Last Stand 3 or Warfare 1952 (everyone loved Korea right?) or anything else. Good on ‘ya for doing what you’ve done so far.

Thanks man, appreciate it. There’ll be a few more games before I even start thinking about a new Warfare, but I can pretty much garauntee it won’t be chronologically correct.

- Con

July 1st, 2009 at 8:52 pm
Z
 18 

I found a minor bug: you can still call in fire support if you have it selected, even if the officer is killed.

Oop, thanks Z. Added to the list.
- Con

July 1st, 2009 at 8:55 pm
zx445
 19 

Honestly i have nothing but high praise for this game all the bugs glitches and yadda yaddas were, to me, just another piece of the challange. Cant wait for the difficulty modifier want to beat american campaign on hard in less than 20 minutes >:)

July 1st, 2009 at 9:19 pm
Ed
 20 

Don’t have the time to play now so I didn’t check, but I didn’t see fixing the free air support on your list of changes.

So has the free air support bug been fixed?

July 1st, 2009 at 10:20 pm
TONY ORTIZ
 21 

HEY UHH HOW DO I PLAY THIS NEW UPDATE??

Well, you can start by reading the post and then realise you can play it when it comes out, early tomorrow U.S Time. ;)

- Con

July 2nd, 2009 at 1:26 am
Kiler
 22 

erm , when i put my machine gunner on cover , and i wanted to put the assault cover with the machine gunner , the assault would jump over. I though this bug is fix??

It’s not a bug, you can only put one squad in a particular peice of cover. I may be changing it at some point to accomodate more men.
- Con

July 2nd, 2009 at 1:52 am
TONY ORTIZ
 23 

ok so i suck at the 1914 German Campaign do you have a walkthrough? HELP?

July 2nd, 2009 at 2:09 am
Dragunovov
 24 

Whats a problem guys? I finish us campain without 1 defeat and I think the playability is very good so if you dont have skill dont cry here for the lower prices of units. granades granades!!!!!

July 2nd, 2009 at 2:22 am
Sam
 25 

I just replayed both of the campaigns. I like new assault teams , though they gave me a hard time during some of the german defense missions. Speaking of those, i think they a really, really fun to play, i wish one could select those in skirmish.

The tactic i won most of the games with, was quickly moving your troops forward keeping them covered from all sides (means: moving the troops in all 3 areas). This usually takes out the enemies defense were quickly, and you´re able to finish most of the campaign maps in less than two minutes.

Sweeping through my campaign statistics i realized i mainly use riflemen and assault troops to zerg the enemy down. I NEVER use officers, they´re expensive and inefficent.

Think I might just play another round of skirmish maps. Thaaaaaaaaaaaaaanks Con, this is the best flash game I ever played!!!!!

July 2nd, 2009 at 3:52 am
 26 

Hey why dont u bring back the awsome trench-menu u had in 1917 and use it on the barracades for 1944 so it would eleminate the ‘trying to click the correct unit’ problem.(or did u already think of this but scraped it?)

July 2nd, 2009 at 4:30 am
Travis
 27 

Couple of bugs I have spotted.

The campaign isn’t saving :(.

Sometimes my squads skip over cover and enemy troops.

Sometimes the air support does nothing and just wastes resources.

Sometimes I order Riflemen and nothing happens, and the resources are spent.

July 2nd, 2009 at 4:46 am
dead guy
 28 

What about the snipers? I played yesterday and i had a sniper about 2-3 minutes across many enemies shooting at them and nobody died. We are talking about a blind sniper (just a joke) I had to send a assault team to kill them.

By the way the whole idea about grenades and how you use them in the game is awesome.

Until today enemy tanks are easily destroyed. Thants bad. I think the whole thing must be made a little (just a little) more difficult in all ways.

*I only played the US campaign.

July 2nd, 2009 at 4:51 am
Gizmo
 29 

Thanks a lot for the rapidity of your work. It’s really rewarding and pleasant as a player to be able to give remarks and be heard like that.

A few more notes : the cover system is, even if logical, a bit strange. The fact that it accepts only on squad I can get, but when it’s a sniper (or an officer), it’s kinda strange. Could maybe implent some kind of mechanisme that allows one “big” squad (assault, rifle men) and one “little” squad (snipe, machine guns, officer, bazooka,…) or two little ones but never 2 bigs.

Well I don’t know, it’s a bit complicated for not much interest, but still, like that, the system is a bit flawed.

But I repeat it : very good game. Wouldn’t give a damn about fixing and making things better if I thought the game was a giant piece of flash crap.

Plenty of love from belgium

July 2nd, 2009 at 5:33 am
Gizmo
 30 

Well, no, considering it, my idea is shitty. Forget it, could maybe be unbreakable covers with combos like Machine Gun/assault. It would freeze the game in a wall to wall stare.

But there is something else : maybe, just saying MAYBE, could add an auto mode to Grenades, who would in that case need a cool down. Like, you can activate the auto mode for grenades, and then the option is impossible to reach otherwise and your rifle/assault teams launch a grenade every, say, 10_15 seconds on the opposite side. When there is a lot of units to manage, it would reduce the (in my opinion, boring) micro management that’s needed.

I’ve thought this through and I think it could be a good idea. Maybe then reduce also the cost of the grenade launch when you activate this option. It could be one of the consequences of the final “explosive” upgrade. (don’t remember the exact name).

Still, don’t take my idea in account except if it echoes one of your own. it’s your (great) game and a bunch of players shouldn’t change the way you see it. but, hey, one idea is always good to consider.

Thanks again.

July 2nd, 2009 at 5:46 am
Gizmo
 31 

Sorry about triple comments. I forgot about it but the Suppressing fire option doesn’t quite work, or I don’t understand it. I click it, I hear the voice roaring “Supressing fiiire” but nothing is different.

Is it a bug or am I a douche ?

July 2nd, 2009 at 5:53 am
palau
 32 

the game is super cool but very short i know i am asking maybe 2 much but can you make it more longer don’t know like all of the sides (america germans) england rusians all of the main and strongest powers at that time and ore units if possible and upgrades are cool but collecting exp is hard in the other game i collected all upgrades but in this one just 5-6 if you could improve the game in this mode i think it will be better :)

July 2nd, 2009 at 5:59 am
palau
 33 

hey you could make a game with the civil war ore napoleon that would be cool 2 :)

July 2nd, 2009 at 6:02 am
Devils Dog
 34 

do the 300 spartans battle, haha

You have 300 soldiers and if you lose them all before the end of the game you lose

Or the
- American Civil War
- Veitnam
- Indochina War
- Civil War
- American Phase
- Final Part
- Laotian Civil War
- Korean War
- Irish War Of Independance
- An Shi Rebellion
- Mongol Invasion
- Afghan Civil War
- Iran/Iraq War
- Chinese Civil War
- 7 Years’ War
- Russian Civil War
- Rwanda Civil War
- Napoleonic Wars
- Battle Of Troy

Or you could do the Slovenian Independence War, haha.

It doesn’t matter what war you do for the next (if there will be one) Warfare, just as long as they keep getting better and better.

July 2nd, 2009 at 7:30 am
Knightoflife
 35 

There is a glitch that when you play a custom game, and allow all the upgrades with…lets say germans. and you play the caimpaign, you dont have to pay for the upgrades of airstrike,artillery,gernades, and smoke gernades. was that intentional?

July 2nd, 2009 at 7:32 am
Mike
 36 

Hey con how about the 3 troops behind one cover thing? Maybe you could put a little pop-up box when you click on the cover, like in 1917. That might help fix it

July 2nd, 2009 at 7:32 am
Alex
 37 

just adding to list of bugs, for the upgrade (forgot the name) where its 25% less infantry cost. everything has a 25% less cost like the grenades and support and tanks not just infantry. not sure if it is a bug or if you ment more than just infantry to be cheaper

July 2nd, 2009 at 7:37 am
Alex
 38 

also something else i forgot to add. when the guys do their little pass each other glitch. explosive using troops (bazooka and mortar) and grenades blow up your own men. i’ve actually had a tank blow itself up because of the glitch so i would much appreciate you fixing that.

July 2nd, 2009 at 8:18 am
nickod
 39 

so basically I have a glitch myslef as it had only happened once and it forced me to win. I had 3 riflemen squads in the middle(allys) and I was advnacing upon a tank, the 1st German tank u find, and well 2 squads just died and the 3rd one didnt get hit and it just walked through the tank and a few rifle guys and he just made me win that battle. So i cant repeat it anymore though

July 2nd, 2009 at 8:29 am
Mike
 40 

This might sound weird but I think there is a bug with grenades. I was just playing it and when my resources were 0 in German campaign I could still chuck grenades with riflemen and assault troopers. This made it easy to own the enemies in cover

July 2nd, 2009 at 9:13 am
palau
 41 

Knightoflife
35

There is a glitch that when you play a custom game, and allow all the upgrades with…lets say germans. and you play the caimpaign, you dont have to pay for the upgrades of airstrike,artillery,gernades, and smoke gernades. was that intentional?

i know this but it isn’t the same i ment in the campaing it’s more interesting to unlok stuf that have it right on the plate

July 2nd, 2009 at 9:16 am
palau
 42 

just started playing the new version of the game at hardend (german) the diference is realy shown keep up the good work and don’t forget longer and more nations and maybe even a higher level of difficulty ?!?! (veteran?!)

July 2nd, 2009 at 9:27 am
palau
 43 

i finished the game (german) on the hardest level it’s wey better faster exp grouth and i think it made the game shorter but more fun good work ?!:-?? :)

July 2nd, 2009 at 9:56 am
 44 

Holy S***!! I was playing the convoy level on hard in british campain. I tried beating it the first time but didn’t do very well ( blast that last tank ) But that was NOTHING compared when I tried it the second time. I set up a reasonably good defence for the convoys and when the tank got into sight of a target it utterly DESTROYED its target! It blasted like 4 cannon rounds per second. I hope to god that is a glitch and not the “HARD” mode doing that.(sorry, can’t get a screenshot because I don’t know how)To see if that was a onetime glitch I sent guys down the middle to confront with the tank. It ends up that no personal or units of any kind appeared so I won a no-blood-spilled victory >.>

Yeah I think there’s a bug there with the missions not resetting. Looking into that today.
- Con

July 2nd, 2009 at 10:05 am
Hogan
 45 

Con man take a brake!

You have been working for so long. You should really take a day off and be happy for all the work you did. Then you should fix the bugs.

Nah see, I need to nip it in the bud now. Thanks though!
- Con

July 2nd, 2009 at 10:09 am
123
 46 

a glich where with oficer when u get support if he dies
u can still call in support it should be when he dies support stop

July 2nd, 2009 at 10:21 am
123
 47 

hes also already said im pretty sure that last stand 3 is the next project and the civl war will b the next 1(not totaly sure) (but pretty sure)

July 2nd, 2009 at 10:22 am
Soakerman
 48 

also you need to fix that germans get fire support when they have no officer makes game a bit annoyiong when i lose a full squad

Cry some moooooore.
- Con

July 2nd, 2009 at 10:27 am
chris
 49 

u canghed the range on the bazzoka crews too right?

July 2nd, 2009 at 10:33 am
George
 50 

Hey Con there’s a glitch I found, when I paused the game everything was fine, but I unpaused it and all my units dissapeared, I had snipers, machine gunners and bazookas

July 2nd, 2009 at 10:39 am
kielzanie
 51 

“I don’t know what people are talking about. The resources let you spawn WAAAAY more troops than in 1917. Remember in 1917, you hit one unit and then the timers for ALL of them started? Notice how they’re individual now?

- Con”

True but, idk, sometimes it held me from building a good defense and the enemy just ran right by without much resistance. But sooner or later, the ai didnt spawn much and i was allowed to build my defense. Great game so far, im just about to finish off the german campaign.

(PS: do u think that you are gonna make another warfare? I dont mean to seem pushy and you do have a whole lot of games to work on but just want to see if we are going to see the last of warfare)

July 2nd, 2009 at 11:44 am
palau
 52 

hey con i found a ***BUG*** and a ***BIG*** one 2 at mission “Armor Convoy” (America) the german panzer sometimes shoots with the cannon like a machine-gun it fires so fast that it can take out a squad in les that 3 sec…

July 2nd, 2009 at 11:50 am
NailoTb
 53 

I found a minor bug, german had a sniper unit in cover and I had an assault team in other cover, when the sniper fired, my whole squad perishes every person falls at the same time ground, Is this a bug, or some magical sniper unit?

July 2nd, 2009 at 12:27 pm
AC/DC
 54 

Had a thought for the next warfare.
Seeing that your Australian why don’t you warfare 1944 pacific. IT would be America+Australia+Britian (maybe not Britian as I not quite sure how much they were involved.) against Japan.

July 2nd, 2009 at 2:01 pm
Sun
 55 

A small bug:grenades can be used even you have ZERO resource pts

July 2nd, 2009 at 4:43 pm
Daniel
 56 

You could do a Pre historic age warfare…it would be cool!

^^

July 2nd, 2009 at 5:38 pm
WaterDummy
 57 

Hey Con, not to take this too far OT. Have you thought about porting either 1917 or 1942 over to Xbox Live/PSN and/or iPhone/iPod Touch? There’s some pretty good money to be made on both of those areas.

July 2nd, 2009 at 5:45 pm
David
 58 

Thank you for a great game. I loved 1917 but I like the three deployment zones even more. Thank you for all of the hard work and creativity that clearly went into this.

You asked for comments about playability / balance:

I found, pretty quickly, that when deploying mortar, officer, sniper, bazooka, i get overwhelmed by riflemen every time, and lose quickly. So i found the easiest way to win, for me, in deploying as many rifleman as possible (with smoke), with barely other unit types. The slight dissapointment to this is that i didn’t often get to use the full depth of unit types. i’d love to use them, but I get crushed when I do. Just food for thought.

A great game. Thank you again.

David

July 2nd, 2009 at 5:47 pm
Mok Nin
 59 

The 1917 was epic, but this one is just not so impressive. I’m not saying that its bad but as players we reasonably expect a bit more, if not more than the previous game. I’m quiet disappointed by its historical setting and naming.

For a game setting in 1944, the armament of Wehrmacht was ridiculously obsolete, with their equipments being in 1941 or earlier (except the Panzerschreck, of course). Let us detail:

1. Riflemen: No serious problem, but would “Grenadier” or “Panzergrenadier” be a more WW2-feeling name? Otherwise “Schuetzen” (German for rifleman) would be more appropriate.

BTW the Wehrmacht have already equipped with limited G-43 semi-automatic rifles since 1943. Would you consider one or two semi-automatic rifleman in the riflemen team?

2. Sturmtruppen: I was shock when saw the term. “Sturmtruppen” was a WW1 term. That was no such term in WW2 as Sturmtruppen-style tactic (the infiltration tactics) was the basis for every Wehrmacht infantry. “Pioneer”(German combat engineer) would be however a more appropriate title, as both objectives were similar: to force into enemy line and engage in close battle.

As a close combat unit the Sturmtruppen was correct to be equipped with MP-40s, but the other two riflemen should be equipped with more suitable weapons. For example one of them could equip with the Flammenwerfer 35 which suit even better in their role of trench-sweeper (BTW, “trench”, what an abusive Great War-era term in a game that was no trench, why don’t rename it cover/ sheaid or etc?), while another guy wield a STG-44 assault rifle if you really want to retain long-range but impressive assault firepower (I guess that’s why you keep this close assault team with rifles) - Remember it was 1944.

BTW would you consider to change the Assault team icon to an SMG instead of a grenade? Grenades are not exclusive for Assault team now.

3. MG-34: WHERE IS MY MG-42!? Its true that the MG-34 was still in service and still in manufacturing, but the MG-42 was manufacturing in even higher priority and was replacing the former. BTW is it possible to make the co-gunner operate the gun when the primary gunner fell?

4. Sniper: No serious problem, but if the riflemen don’t deserve G-43 semi-automatic rifles, these elite deserved. G-43 with the ZF-4 scope were common use by the Wehrmacht.

5. Officer: When I saw his beard I suspected if you just copy and paste the one from 1917……

6. Panzer III: Its the most annoying. What’s the point of fielding some obsolete early-war trashes when the Wehrmacht had much MUCH more Panzer IV, Panzer V and Tigers in 1944? Please! Panzers were German icon in WW2, and now they were impossibly hunted down by American trashes namely M4 which in reality was hunted by the Panzers. (OK I know this’s about difficulty, but think of the reality! Just imagine how could the 50mm gun of 1939’s Panzer III fight against the 75mm gun mounted on a 1942’s M4!)

To speak of armor, disappointingly, I actually expected there would be more vary armors than in 1917! Tanks were reasonable to be the final, super weapon in the Great War, but it just should not be in 1944, when a final weapon just should be much more powerful. Of course carpet bombing or V2 strike are just impossible to add in this small-scale infantry-base game, but would you consider heavy tanks (Tiger I/II vs Pershing M26/ Comet), paratroopers (Fallschirmjager vs 101) or etc?


And this is why 1944 will be the last modern history Warfare game….sigh
- Con

July 2nd, 2009 at 6:00 pm
Soakerman
 60 

Mok Nin Great Attention to detail but leave it at rest con decided to make this game the way it is historical accuracy wasnt the top thing on his list.

July 2nd, 2009 at 6:14 pm
Dave
 61 

Cool

July 2nd, 2009 at 9:03 pm
palau
 62 

and what will be the next game ?!

July 3rd, 2009 at 12:41 am
Sam
 63 

@mok nin
If you´re so obsessed with WWII militia, i guess you stop playing and start watching history channel a little more. Nobody gives a flying fuck, what guns they are using as long as the game is cool. Just my opinion.

July 3rd, 2009 at 1:46 am
Ranger250
 64 

Then again Mok Nin it is a game. Have you ever thought, that even with those small small changes, it took Conartist months to make this game that thousands of people play.

If you don’t like those small changes, I like to see you go make your own Warfare style game and will see how that goes.

July 3rd, 2009 at 3:07 am
 65 

last stand feature list!
last stand feature list!
last stand feature list!
Goooooooo… feature list!!!

July 3rd, 2009 at 3:19 am
just me
 66 

Hi again Con ,
Love the improvements !
Just completed Hardened US campain
( still easy for me , but thats the effect of playing version 1.0 out I guess… New players
should find it alot harder I think )

On the last mission I had a weird bug with the tanks !
I created a tank and after it killed some people and clearing the area , it was driving forward as it should be. But the “image” of the tank was still in shooting mode !

Then later on his trip new enemies came and he didn’t shoot them !
The tank never changed to normal/save “image”

Here’s a picture :

http://img36.imageshack.us/i/confixthisplezzzzzzz.png/

Normally the tank wouldn’t come that close to enemy soldiers , also weird !
but in the end I had my revenge and completed the mission ^^

July 3rd, 2009 at 7:24 am
Devils Dog
 67 

I noticed a bug in version 1.1

in some missions with the tanks, after the mission the tank sound effect keeps playing, even when i start the next level.

Please fix this.

July 3rd, 2009 at 7:48 am
Mok Nin
 68 

To: Sam, Ranger250

A flight passenger don’t necessarily need to understand how to build an airplane when they suggest improvements.

Indeed I couldn’t even imagine Con’s great efforts and sweats paid for such huge project who are making equal effort on other great projects as well, but I can talk you that my feeling to his successful work was more than admiration, for I did worked on some unsuccessful Flash design before.

Despite this recognition however, I as player longs also the betterment of one of my favorite game series, and thus I made suggestions based on my best knowledge. You may say I obsessed with historical correctness or comparably small issues, but I would rather give a damn if I really think this game was hopeless.

July 3rd, 2009 at 8:36 am
Blitz
 69 

after finishing the german and american campaign, ive noticed that once you get into the skirmish missions, that all of your upgrades are still with you from the missions and the germans would have all infatry unlocked while you selected a few for your selve.

Cool, I’ll look into that. Stupid upgrades…
- Con

July 3rd, 2009 at 11:30 am
joe
 70 

For some reason, the first battle on the Germans in one of my games in easy, was so easy, I went on another window for 2 minutes, and the next mission was impossible. I tried restarting the campaign, but then the first level was impossible.

The game has a fairly large random element to it. But it’s not big enough to go from incredibly easy to impossible, trust me. It’s your perception.

- Con

July 3rd, 2009 at 11:36 am
WaterDummy
 71 

@mok nin
If you´re so obsessed with WWII militia, i guess you stop playing and start watching history channel a little more. Nobody gives a flying fuck, what guns they are using as long as the game is cool. Just my opinion.

Actually there are people who give a flying fuck, polite recommendations for a historically accurate time period is never a bad thing, and I’m sure as Con gets more time we may see changes to reflect that.

Being a fun game is good and all, but having historical accuracy is nice as well. Especially for one that is researched and as known as the WWII period.

But fortunately, it is just your opinion.

July 3rd, 2009 at 11:49 am
Denver
 72 

Excellent job! This game was made perfectly, and I hope you will come out with another sequel such as warfare 1970 or something (vietnam war). Otherwise I have no complaints of any kind. One thing that would be absolutely amazing in the future is if it would work multiplayer. It would be cool if someone else is online the same time that you could have the option to battle them!

Thank you so much for taking the time to make games such as these.

Sincerely,
Denver

July 3rd, 2009 at 5:34 pm
Jari
 73 

yeah i got a bug i think.
when you have 0 recouses and then you let youre men trow a grenade. they wil trow it and it will say -50 but then you get the 200 back again..
is that a bug?

July 4th, 2009 at 5:14 am
Anonymous
 74 

Here’s a bug. Riflemen and Assault Squads still chuck grenades even if you don’t have any RP. It’s useful, though.

July 4th, 2009 at 9:17 am
Buggy Virus
 75 

Hardened is much better though still I found it not particularly challenging (but it is probably me)

Anyways I was playing and I see how if you lose once you no longer gain XP for kills, this makes sense, but it is quite annoying for one time I started a battle and wasn’t watching it and then came back to it and decided just to quit to realize I lost much XP, even though the amount of important upgrades isn’t too important…

I didn’t see a balancing solution I was simply thinking of it, it doesn’t necessarily need to be changed in reality.

Oh conscript soldiers for the Third Reich the price of riflemen is a still required 200 and cost only 100 like the US before they were fixed, also I found it much less powerful than the US version, maybe it should also cut the price of snipers.

And lastly Frag grenades can be thrown infinitely while out of money, I like this glitch, I’ll use up all my money and tell every single squad just to throw as many grenades as possible.

Anyways… yeah…

Yep. Thanks. All known issues.
- Con

July 4th, 2009 at 1:30 pm
Buggy Virus
 76 

Oh yes, one more thing, I was quite amused how my snipers and machine gunners so easily dispatched all attackers before them when they were fully upgraded, maybe on hardened the enemy should get some of their improvements during different battles

July 4th, 2009 at 1:32 pm
daniel montes
 77 

i love u con i have loved ur games since the beggining…daniel<3 con

July 4th, 2009 at 1:47 pm
izzeme
 78 

Superb game, really impressed
anyway found some bugs:

- sometimes enemy (american) officers slide extremely fast over my screen
- german troops flank the enemy without doing morale damage
- still no discount on my german riflemen
- can’t continue the campaigns (no saving)

Maybe an idea: The ability to lock trenches (cover) like in warfare 1917

The saving issues….are they restricted to my game? Any other flash games causing you trouble?
- Con

July 4th, 2009 at 2:05 pm
Stif
 79 

Con what the hell is happening with airstrikes 3 airstriked didnt blow up the tank??!

It’s machine gun fire. Might be a little underpowered though, may tweak it back up.
- Con

July 5th, 2009 at 6:47 am
Smiley119
 80 

another glitch i think…
1 squad of rifle men killing another group of riflemen in heavy cover in one volley

July 5th, 2009 at 9:30 am
kevin
 81 

also think you should get rid of resource points. just sayin

and I think you shouldn’t make arguments for removing key pieces of gameplay mechanics without any viable reason to do so. just sayin

- Con

July 5th, 2009 at 1:07 pm
Sam
 82 

@waterdummy

Perhaps my reaction was a little harsh, but i really can´t understand, why someone would expect so much historical correctness from a flashgame. But i guess it´s like that, no matter how much effort you spend on something, there will always be someone who thinks he could have done it better.

July 5th, 2009 at 3:33 pm
megadeath
 83 

why dont make a deathmatch battle mode,like 50% faster reinforcement and resuply time,and the A.I ultra aggresive or tanks battle modes,bazooka battle mode,and other idea is put the trench maps in skirmish and use the new troops in the old map.and the planes droping bombs against troops or tanks can be really funny.

July 5th, 2009 at 5:37 pm
B4gle
 84 

I dont know if you’ll want to fix this, but you can have 5 artillary strikes going at the same time if you have max resources, also, 9 airsupport attacks at the same time.

Idk if you will want to fix that or not but it can be fun as hell when im messing around in custom games.

July 5th, 2009 at 8:25 pm
kevin
 85 

all im sayin is that it would allow for smoother gameplay. It worked for 1917, so it should work now

July 6th, 2009 at 11:55 am
Guh
 86 

hey con Ive got a question what does suppressing fire do anyway i know its supposed to pin down the enemy and allow the rest of your squd to advance but in the game nothing happens they just stand there like idiots bug ??

July 6th, 2009 at 3:21 pm
Diego
 87 

ur game is awesome….i hate it when people say bad stuff about ur game just because u could have done a little better i think u did great especially since we are not even paying you so i dont think we are in a position to criticise ur game so badly..i mean little comments like glitches are good but when it comes to actually dissing is wat pisses me off

July 6th, 2009 at 6:15 pm
Mok Nin
 88 

@Sam

The same reason why even a fully completed, ploted game would still have endless funmade mod and still require various ongoing feedback, that’s just the way to update and improve the game.

Why I expect better historical correctness in this game is because the previous one (1917) did it better. I admited the accuracy that Germans in 1917 did not wearing stereotypal pickelhaubes which were largely phased out in 1916, the stormtroopers in 1917 did not firing stereotypal MP-1918 submachinegun, and that their helmet camouflages was at least not the famous WWII version. And thus why can’t me expect this one in at least the same level? (Personally as the first Warfare game I play what excited me in 1917 was that the GERMANS SPEAK GERMAN AND WERE PLAYABLE!)

July 6th, 2009 at 8:54 pm
Mike K.
 89 

Hey Con. Firstly, I must say I am a big fan of your games. Played all of them through at least 3 times.

Now for the feedback on Warfare 1944: I was expecting a great game by free flash game standards. I did not get that though.

Instead I got a game that would be great even by $10 IPhone Game standards. Btw to all you bastards complaining just leave Con alone because you have no idea how hard it is to make these games.. and you are acting like you just payed $60 to play Warfare 1944 while, may I remind you Con does not receive any money from the game(right Con?) and neither did you pay so DONT PLAY if you don’t like it. And yes quit complaining too.

Now to the actual feedback lol.. This is by far the best flash game to have come out in the last 5 years (well tied with Last Stand 2) and probably for the next 5 years.. excluding the games you are going to make. The graphics are mind blowing, and like you said even when you have giant firefights there are no slowdowns. Con have you ever played Company Of Heroes? Or you must have at least seen it. Just talking about the yellow and green cover shield icons, and the tank main gun destroyed, etc states, and how they pop up in red. Anyway though, I am not good with words but I can say that the overall quality of the game is just amazing.

Other people have said this but anyway I know flash games are probably “where your heart belongs” but you can try going slightly upscale, you know making your games the $10 dollar downloadable content, as like I said your current games are already good enough for that, and I can’t imagine how good future ones will be.

One more thing: I have read your comment saying that we can donate by clicking on the ads on your website and ended up clicking an add 50 times. (If you are reading it you should too. Con really deserves it.)

Ok now… one last thing for real: Just want to describe one little glitch.. may be you have noticed it or its just me getting this but i have had squads running into cover, and just continuing the walking animation, not shooting, being completely useless. Only happened about 6 times to me, and its nothing big, but i just wanted to make sure you know.

Thats pretty much all I have to say.. man this was a long comment… took about 30 min to write up.. well not as long as some other comments but still.. And since it was so long here’s a recap

1. Me = Big Fan
2. Warfare 1944 = Amazing
3. Complaining losers = Should go Die
4. CLICK ON CON’S ADS!!! RIGHT NOW!!!

Ok thats it. Con keep up the good work… No take a break after v 1.2 and keep up the good work after the break! Seriously get some rest, you don’t wanna get overworked.

Any feedback on my feedback is more than welcome :).

Peace Out
-Mike

July 7th, 2009 at 1:59 am
Matt
 90 

1 million plays, Con! Congrats! You’re well on your way to being an amazing game designer! Oh, noticed v1.2 is out. It’s great!

July 7th, 2009 at 1:14 pm
nutcracker
 91 

mentioned before, but when playing on hardened, one group of riflemen (played by the computer) without a cover can take down a group of hostile riflemen who are in cover. Anyway you look at it, that is nothing but a flaw

July 8th, 2009 at 1:51 am
Ted
 92 

Were you ever dissapointed after seeing a film after reading the book first?
That’s because no one can do better than someone’s fantasy !
not even the director of the film

And I think it’s normal that not everyone likes this game very much because after seeing some pics of the game and alot of teasing of Con , everyone had their own cool idea of the game fantasied

now when it’s released it’s not that cool at all

I think that if Con never posted anything about the game and then posted it on armorgames , the score would be 9,5 +
instead of 9.1 ( which is also great )

waterdummy , expected historical facts as an example
I expected big battles , but as long as u can’t
stop ur troops from moving ( more than 1 squad) , it won’t really happen :’(

July 8th, 2009 at 2:55 am
palau
 93 

what about the next version of the game when will you release it?

July 9th, 2009 at 11:50 am
pogi
 94 

The conscripts upgrade doesn’t work - the price of riflemen remains the same!

July 17th, 2009 at 9:50 am
Rawn
 95 

Can you realase it at Newgrounds?

July 22nd, 2009 at 2:39 am
B4gle
 96 

I was trying to play a custom game with only riflemen, no artillary or any other units, but the AI was still able to use air support, even without officers, and also even though I disabled it.

July 25th, 2009 at 5:52 am
Suber
 97 

Great game Sir.

August 2nd, 2009 at 10:33 pm
Sporkus
 98 

I cant beleve you made last stand AND warfare. GREAT games. you are a master of balance and uniqueness.
thank you very much.

August 6th, 2009 at 6:46 pm
roniebologna
 99 

hey con i really like all the warfare games you made (and right now i was changing the subject from what i was going to say.)but when i was playing the game a couple minutes ago i noticed there was a small piece of german cover and they had 4 bazooka teams 1 aussalt team and 1 rifle team.is this a bug?

August 10th, 2009 at 1:40 pm
Slim
 100 

When playing as Germans, the game will start slowing to a crawl aftr a few levels. Does not do this when using the U.S.

Can you take out the Resources? LOL. I liked it so much when the clock was all you had to worry about. When it was full you could call in more support. I mean isn’t the clock your resource?

I really love your games. You’re a genoius. I can not tell you how much I appreciate your games.

Sincerely thank you!

August 16th, 2009 at 11:23 pm
Cyrus33
 101 

Good games but they are WAY to praised, they aint that good, there are good. and also ive seen better MADE games, not better as for game play and they where slow, but ya

August 21st, 2009 at 2:36 pm
comrade
 102 

Warfare 1944 is awesome but i think In Good Supply should be lowered to 10%-15% because 20% are too easy even in hardened option.

thats my opinion!

Thanks Michael

October 22nd, 2009 at 3:08 am

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